Sign in
wishvane

How many copies did ORDER 13 sell?

Estimated copies sold
≈ 37k–61k
$92k–$249k after Steam's cut $168k–$382k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ORDER 13 out and predicted the genre from its 8 similar games. Every figure here, including ORDER 13's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 699k–1.1M
best case 10.3M (Sons Of The Forest)
Games like ORDER 13

The middle of these games

≈ 699k–1.1M copies

≈ $2.8M–$19.8M after Steam's cut

from ~23k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Horror (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Sons Of The Forest at ≈ 7.9M–12.8M copies, ≈ $65.0M–$174.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 8k reviews in their first month; the spread ran 7 to 178k.
The genre you'd be entering
Your set
Your set clusters on Horror (3 of 8) and Immersive Sim (3 of 8).
The winners
Winners here lead with Survival + Open World, priced around $30. The breakout hits carry Multiplayer + Co-op + Survival Horror; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Pathologic 2
2019
Est. copies
≈ 350k–569k
SteamSpy 500k–1M
Est. revenue
$3.4M–$9.1M after Steam's cut $6.1M–$13.9M before the cut
$34.99
12k reviews
Very Positive
Story RichAtmospheric
Cat Goes Fishing
2015
Est. copies
≈ 803k–1.3M
SteamSpy 500k–1M
Est. revenue
$1.5M–$4.2M after Steam's cut $2.8M–$6.4M before the cut
$6.99
16k reviews
Very Positive
FishingCats
Prey
2017
Est. copies
≈ 1.9M–3.0M
2.4x vs typical
SteamSpy 1M–2M
Est. revenue
$15.4M–$41.5M after Steam's cut $28.1M–$63.9M before the cut
$29.99
54k reviews
Very Positive
Sci-fiImmersive Sim
The Test
2020
Est. copies
≈ 499k–811k
SteamSpy 500k–1M
Est. revenue
$273k–$734k after Steam's cut $497k–$1.1M before the cut
$1.99
20k reviews
Overwhelmingly Positive
Choose Your Own AdventureSimulation
Tainted Grail: The Fall of Avalon
2025
Est. copies
≈ 869k–1.4M
1.5x vs typical
SteamSpy 200k–500k
Est. revenue
$10.8M–$28.9M after Steam's cut $19.6M–$44.5M before the cut
$44.99
35k reviews
Very Positive
AdventureOpen World
Sons Of The Forest
2024
Est. copies
≈ 7.9M–12.8M
14x vs typical
SteamSpy 10M–20M
Est. revenue
$65.0M–$174.9M after Steam's cut $118.2M–$269.0M before the cut
$29.99
318k reviews
Very Positive
SurvivalOpen World
F1® 22
2022
Est. copies
≈ 634k–1.0M
SteamSpy 500k–1M
Est. revenue
Free
Free
26k reviews
Mixed
RacingImmersive Sim
Floppa: The Dark Forest
2024
Est. copies
≈ 570–927
too small to compare
SteamSpy under 20k
Est. revenue
$312–$839 after Steam's cut $567–$1k before the cut
$1.99
23 reviews
Positive
MemesFunny

Sizing up your own game? See what its genre can realistically do before you build it.