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How many copies did Prey sell?

Estimated copies sold
≈ 1.9M–3.0M
$15.4M–$41.5M after Steam's cut $28.1M–$63.9M before the cut
from 54k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Prey out and predicted the genre from its 8 similar games. Every figure here, including Prey's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 243k–923k
best case 2.4M (The Planet Crafter)
Games like Prey

The middle of these games

≈ 243k–923k copies

≈ $3.1M–$18.2M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is FPS (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: The Planet Crafter at ≈ 1.8M–2.9M copies, ≈ $12.0M–$32.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 3k to 32k.
The genre you'd be entering
Your set
Your set clusters on FPS (4 of 8) and Sci-fi (4 of 8).
The winners
Winners here lead with Open World Survival Craft + Base-Building, priced around $24.
The era
The games you compared span 2013 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

X4: Foundations
2018
Est. copies
≈ 911k–1.5M
3.5x vs typical
SteamSpy 1M–2M
Est. revenue
$12.5M–$33.7M after Steam's cut $22.8M–$51.8M before the cut
$49.99
30k reviews
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Space SimSimulation
System Shock® 2 (1999)
2013
Est. copies
≈ 190–308
too small to compare
SteamSpy 500k–1M
Est. revenue
Free
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3 reviews
3 user reviews
CyberpunkRPG
The Planet Crafter
2024
Est. copies
≈ 1.8M–2.9M
8.5x vs typical
SteamSpy 1M–2M
Est. revenue
$12.0M–$32.2M after Steam's cut $21.7M–$49.5M before the cut
$23.99
73k reviews
Overwhelmingly Positive
Open World Survival CraftBase-Building
System Shock® 2 (1999)
2013
Est. copies
≈ 495k–805k
SteamSpy 200k–500k
Est. revenue
Free
Free
8k reviews
Very Positive
CyberpunkRPG
Star Trucker
2024
Est. copies
≈ 131k–213k
SteamSpy 200k–500k
Est. revenue
$901k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$24.99
5k reviews
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TransportationSpace Sim
System Shock
2023
Est. copies
≈ 320k–521k
SteamSpy 500k–1M
Est. revenue
$3.5M–$9.5M after Steam's cut $6.4M–$14.6M before the cut
$39.99
13k reviews
Very Positive
ActionImmersive Sim
Void Bastards
2019
Est. copies
≈ 156k–254k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.3M–$5.3M before the cut
$29.99
5k reviews
Very Positive
FPSAction Roguelike
Sins of a Solar Empire II
2024
Est. copies
≈ 214k–347k
SteamSpy 200k–500k
Est. revenue
$2.9M–$7.9M after Steam's cut $5.3M–$12.1M before the cut
$49.99
9k reviews
Very Positive
SpaceStrategy

Sizing up your own game? See what its genre can realistically do before you build it.