Sign in
wishvane

How many copies did The Journey Down: Chapter One sell?

Estimated copies sold
≈ 82k–133k
$157k–$423k after Steam's cut $286k–$650k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Journey Down: Chapter One out and predicted the genre from its 8 similar games. Every figure here, including The Journey Down: Chapter One's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 68k–101k
best case 4.9M (Disco Elysium - The Final Cut)
Games like The Journey Down: Chapter One

The middle of these games

≈ 68k–101k copies

≈ $333k–$681k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Disco Elysium - The Final Cut at ≈ 3.8M–6.1M copies, ≈ $41.3M–$111.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 262 reviews in their first month; the spread ran 164 to 859.
The genre you'd be entering
Your set
Your set clusters on Story Rich (6 of 8) and Point & Click (5 of 8).
The winners
Winners here lead with Story Rich + Choices Matter, priced around $40. The breakout hits carry RPG + Choices Matter + Detective; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Tesla Effect: A Tex Murphy Adventure
2014
Est. copies
≈ 74k–120k
SteamSpy 200k–500k
Est. revenue
$407k–$1.1M after Steam's cut $741k–$1.7M before the cut
$19.99
1k reviews
Very Positive
FMVAdventure
Tales of the Neon Sea
2019
Est. copies
≈ 146k–238k
2.2x vs typical
SteamSpy 100k–200k
Est. revenue
$684k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$16.99
5k reviews
Very Positive
Pixel GraphicsCyberpunk
CLICKOLDING
2024
Est. copies
≈ 45k–73k
SteamSpy 50k–100k
Est. revenue
$37k–$99k after Steam's cut $67k–$152k before the cut
$2.99
2k reviews
Very Positive
Psychological HorrorFirst-Person
Disco Elysium - The Final Cut
2019
Est. copies
≈ 3.8M–6.1M
58x vs typical
SteamSpy 2M–5M
Est. revenue
$41.3M–$111.1M after Steam's cut $75.1M–$170.9M before the cut
$39.99
130k reviews
Very Positive
The Bookwalker: Thief of Tales
2023
Est. copies
≈ 70k–113k
SteamSpy 200k–500k
Est. revenue
$287k–$772k after Steam's cut $522k–$1.2M before the cut
$14.99
3k reviews
Very Positive
AdventureSingleplayer
NORCO
2022
Est. copies
≈ 80k–131k
SteamSpy 200k–500k
Est. revenue
$331k–$891k after Steam's cut $602k–$1.4M before the cut
$14.99
3k reviews
Very Positive
Point & ClickAtmospheric
Genesis Noir
2021
Est. copies
≈ 56k–91k
SteamSpy 50k–100k
Est. revenue
$232k–$623k after Steam's cut $421k–$959k before the cut
$14.99
2k reviews
Mostly Positive
NoirPoint & Click
Critters for Sale
2021
Est. copies
≈ 47k–77k
SteamSpy 50k–100k
Est. revenue
$129k–$348k after Steam's cut $235k–$535k before the cut
$9.99
2k reviews
Very Positive
SurrealGore

Sizing up your own game? See what its genre can realistically do before you build it.