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How many copies did Drifting with Maxwell Cat: The Game sell?

Estimated copies sold
≈ 3k–5k
from 128 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Drifting with Maxwell Cat: The Game out and predicted the genre from its 8 similar games. Every figure here, including Drifting with Maxwell Cat: The Game's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.0M–1.5M
best case 14.9M (Call of Duty®: Black Ops III)
Games like Drifting with Maxwell Cat: The Game

The middle of these games

≈ 1.0M–1.5M copies

≈ $8.0M–$12.5M after Steam's cut

from ~28k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Co-op (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Call of Duty®: Black Ops III at ≈ 11.4M–18.4M copies, ≈ $187.3M–$503.5M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Co-op (3 of 8) and First-Person (3 of 8).
The winners
Winners here lead with Co-op + Puzzle, priced around $20. The breakout hits carry Funny; a typical game here doesn't.
The era
The games you compared span 2014 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Human Fall Flat
2016
Est. copies
≈ 9.4M–15.3M
8.0x vs typical
SteamSpy 10M–20M
Est. revenue
$51.8M–$139.3M after Steam's cut $94.2M–$214.2M before the cut
$19.99
226k reviews
Very Positive
Co-opFunny
Getting Over It with Bennett Foddy
2017
Est. copies
≈ 2.8M–4.6M
2.9x vs typical
SteamSpy 2M–5M
Est. revenue
$6.2M–$16.7M after Steam's cut $11.3M–$25.8M before the cut
$7.99
82k reviews
Very Positive
Session: Skate Sim
2022
Est. copies
≈ 393k–638k
SteamSpy 500k–1M
Est. revenue
$4.3M–$11.6M after Steam's cut $7.9M–$17.9M before the cut
$39.99
16k reviews
Very Positive
SkateboardingSports
Clustertruck
2016
Est. copies
≈ 769k–1.3M
SteamSpy 1M–2M
Est. revenue
$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before the cut
$14.99
18k reviews
Very Positive
ParkourAutomobile Sim
A Story About My Uncle
2014
Est. copies
≈ 1.6M–2.7M
SteamSpy 5M–10M
Est. revenue
$6.8M–$18.1M after Steam's cut $12.3M–$27.9M before the cut
$14.99
29k reviews
Very Positive
AdventureFirst-Person
Shadow Warrior 2
2016
Est. copies
≈ 1.2M–1.9M
SteamSpy 1M–2M
Est. revenue
$9.7M–$26.0M after Steam's cut $17.6M–$40.0M before the cut
$29.99
28k reviews
Very Positive
ActionGore
Call of Duty®: Black Ops III
2015
Est. copies
≈ 11.4M–18.4M
8.3x vs typical
SteamSpy 5M–10M
Est. revenue
$187.3M–$503.5M after Steam's cut $340.5M–$774.7M before the cut
$59.99
233k reviews
Very Positive
MultiplayerZombies
My Friend Pedro
2019
Est. copies
≈ 820k–1.3M
SteamSpy 1M–2M
Est. revenue
$4.5M–$12.1M after Steam's cut $8.2M–$18.6M before the cut
$19.99
28k reviews
Overwhelmingly Positive
ActionIndie

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