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How many copies did Spider Hunter sell?

Estimated copies sold
≈ 422–685
$231–$620 after Steam's cut $420–$954 before the cut
from 17 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Spider Hunter out and predicted the genre from its 8 similar games. Every figure here, including Spider Hunter's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–11k
best case 22k (Loot Box Quest)
Games like Spider Hunter

The middle of these games

≈ 3k–11k copies

≈ $5k–$14k after Steam's cut

from ~236 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Loot Box Quest at ≈ 17k–27k copies, ≈ $4k–$12k after Steam's cut.

What it took to get here
About half the games that made it here had over 27 reviews in their first month; the spread ran 15 to 204.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Clicker (6 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Clicker + Satire, priced around $1.
The era
The games you compared span 2017 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.