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How many copies did Love Too Easily sell?

Estimated copies sold
≈ 3k–4k
$16k–$44k after Steam's cut $29k–$67k before the cut
from 108 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Love Too Easily out and predicted the genre from its 8 similar games. Every figure here, including Love Too Easily's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 39k–76k
best case 418k (Late Shift)
Games like Love Too Easily

The middle of these games

≈ 39k–76k copies

≈ $203k–$352k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Late Shift at ≈ 318k–517k copies, ≈ $1.3M–$3.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 775 reviews in their first month; the spread ran 471 to 2k.
The genre you'd be entering
Your set
Your set clusters on FMV (7 of 8) and Dating Sim (6 of 8).
The winners
Winners here lead with Choices Matter + FMV, priced around $15. The breakout hits carry Movie + Story Rich + Multiple Endings; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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