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How many copies did Artificer's Tower sell?

Estimated copies sold
≈ 645–1k
$3k–$7k after Steam's cut $5k–$11k before the cut
from 26 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Artificer's Tower out and predicted the genre from its 8 similar games. Every figure here, including Artificer's Tower's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 577k–1.3M
best case 1.9M (They Are Billions)
Games like Artificer's Tower

The middle of these games

≈ 577k–1.3M copies

≈ $1.9M–$10.1M after Steam's cut

from ~12k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: They Are Billions at ≈ 1.5M–2.4M copies, ≈ $12.2M–$32.8M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Colony Sim (6 of 8) and Survival (6 of 8).
The winners
Winners here lead with Base-Building + Colony Sim, priced around $30.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Kingdom: New Lands
2016
Est. copies
≈ 514k–834k
SteamSpy 1M–2M
Est. revenue
$2.1M–$5.7M after Steam's cut $3.8M–$8.8M before the cut
$14.99
12k reviews
Very Positive
Craft The World
2014
Est. copies
≈ 955k–1.6M
SteamSpy 500k–1M
Est. revenue
$5.0M–$13.4M after Steam's cut $9.1M–$20.6M before the cut
$18.99
17k reviews
Very Positive
DwarfColony Sim
Rise to Ruins
2019
Est. copies
≈ 223k–363k
SteamSpy 200k–500k
Est. revenue
$921k–$2.5M after Steam's cut $1.7M–$3.8M before the cut
$14.99
8k reviews
Very Positive
They Are Billions
2019
Est. copies
≈ 1.5M–2.4M
4.2x vs typical
SteamSpy 2M–5M
Est. revenue
$12.2M–$32.8M after Steam's cut $22.2M–$50.5M before the cut
$29.99
51k reviews
Very Positive
Base-BuildingColony Sim
Kingdoms and Castles
2017
Est. copies
≈ 1.1M–1.8M
2.5x vs typical
SteamSpy 1M–2M
Est. revenue
$5.9M–$16.0M after Steam's cut $10.8M–$24.6M before the cut
$19.99
31k reviews
Very Positive
Stronghold HD (2012)
2013
Est. copies
≈ 659k–1.1M
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before the cut
$5.99
10k reviews
Overwhelmingly Positive
Real Time TacticsCity Builder
Castle Story
2017
Est. copies
≈ 366k–595k
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.7M after Steam's cut $1.8M–$4.2M before the cut
$9.99
11k reviews
Mixed
Colony SimStrategy
Crab God
2024
Est. copies
≈ 8k–13k
too small to compare
SteamSpy under 20k
Est. revenue
$44k–$119k after Steam's cut $81k–$184k before the cut
$19.99
326 reviews
Very Positive
SingleplayerRogue-like

Sizing up your own game? See what its genre can realistically do before you build it.