Sign in
wishvane

How many copies did Earl vs. the Mutants sell?

Estimated copies sold
≈ 4k–6k
$3k–$8k after Steam's cut $5k–$12k before the cut
from 148 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Earl vs. the Mutants out and predicted the genre from its 8 similar games. Every figure here, including Earl vs. the Mutants's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 65k–116k
best case 5.8M (Mad Max)
Games like Earl vs. the Mutants

The middle of these games

≈ 65k–116k copies

≈ $293k–$487k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Mad Max at ≈ 4.4M–7.2M copies, ≈ $24.2M–$65.1M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Post-apocalyptic (5 of 8) and Vehicular Combat (4 of 8).
The winners
Winners here lead with Open World + Vehicular Combat, priced around $30. The breakout hits carry Singleplayer + Open World + Vehicular Combat; a typical game here doesn't.
The era
The games you compared span 2011 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Mad Max
2015
Est. copies
≈ 4.4M–7.2M
66x vs typical
SteamSpy 2M–5M
Est. revenue
$24.2M–$65.1M after Steam's cut $44.0M–$100.1M before the cut
$19.99
90k reviews
Very Positive
Open WorldVehicular Combat
Hard Truck Apocalypse / Ex Machina
2014
Est. copies
≈ 154k–250k
2.0x vs typical
SteamSpy 100k–200k
Est. revenue
$338k–$909k after Steam's cut $615k–$1.4M before the cut
$7.99
3k reviews
Very Positive
Post-apocalypticAutomobile Sim
RAGE 2
2019
Est. copies
≈ 491k–797k
12x vs typical
SteamSpy 500k–1M
Est. revenue
$5.4M–$14.5M after Steam's cut $9.8M–$22.3M before the cut
$39.99
17k reviews
Mixed
ActionFPS
Post Apocalyptic Mayhem
2011
Est. copies
≈ 96k–156k
SteamSpy 200k–500k
Est. revenue
$264k–$710k after Steam's cut $480k–$1.1M before the cut
$9.99
2k reviews
Very Positive
RacingAction
Insect Swarm
2024
Est. copies
≈ 65k–106k
1.9x vs typical
SteamSpy 100k–200k
Est. revenue
$126k–$338k after Steam's cut $229k–$521k before the cut
$6.99
3k reviews
Very Positive
FlightShooter
Badlands Crew - Drive, Command, Conquer
2025
Est. copies
≈ 30k–49k
SteamSpy 50k–100k
Est. revenue
$159k–$428k after Steam's cut $289k–$658k before the cut
$18.99
1k reviews
Mostly Positive
StrategyVehicular Combat
Titan Attacks!
2012
Est. copies
≈ 62k–100k
SteamSpy 50k–100k
Est. revenue
$170k–$457k after Steam's cut $309k–$702k before the cut
$9.99
978 reviews
Very Positive
Arena ShooterSide Scroller
Death Skid Marks
2014
Est. copies
≈ 46k–74k
SteamSpy 20k–50k
Est. revenue
Free
Free
813 reviews
Very Positive
ActionIndie

Sizing up your own game? See what its genre can realistically do before you build it.