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How many copies did Steredenn: Binary Stars sell?

Estimated copies sold
≈ 47k–77k
$169k–$454k after Steam's cut $307k–$698k before the cut
from 968 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Steredenn: Binary Stars out and predicted the genre from its 8 similar games. Every figure here, including Steredenn: Binary Stars's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.3M–2.1M
best case 5.1M (Hotline Miami 2: Wrong Number)
Games like Steredenn: Binary Stars

The middle of these games

≈ 1.3M–2.1M copies

≈ $8.0M–$11.7M after Steam's cut

from ~27k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Hotline Miami 2: Wrong Number at ≈ 3.9M–6.3M copies, ≈ $16.1M–$43.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 37 reviews in their first month; the spread ran 1 to 3k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Fast-Paced (5 of 8) and Arcade (4 of 8).
The winners
Winners here lead with Gore + Violent, priced around $15.
The era
The games you compared span 2012 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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3.0x vs typical
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Great Soundtrack2D

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