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How many copies did War for the Overworld sell?

Estimated copies sold
≈ 396k–643k
$3.3M–$8.8M after Steam's cut $5.9M–$13.5M before the cut
from 8k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left War for the Overworld out and predicted the genre from its 8 similar games. Every figure here, including War for the Overworld's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 82k–222k
best case 4.2M (Cult of the Lamb)
Games like War for the Overworld

The middle of these games

≈ 82k–222k copies

≈ $530k–$2.2M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Cult of the Lamb at ≈ 3.2M–5.2M copies, ≈ $21.9M–$58.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 1k to 24k.
The genre you'd be entering
Your set
Your set clusters on Base-Building (5 of 8) and Dungeon Crawler (4 of 8).
The winners
Winners here lead with Base-Building, priced around $27. The breakout hits carry Base-Building + Cute + Action Roguelike; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Cult of the Lamb
2022
Est. copies
≈ 3.2M–5.2M
40x vs typical
SteamSpy 2M–5M
Est. revenue
$21.9M–$58.9M after Steam's cut $39.9M–$90.7M before the cut
$24.99
129k reviews
Overwhelmingly Positive
Base-BuildingCute
Patch Quest
2023
Est. copies
≈ 69k–112k
SteamSpy 100k–200k
Est. revenue
$285k–$765k after Steam's cut $517k–$1.2M before the cut
$14.99
3k reviews
Very Positive
AdventureCreature Collector
KeeperRL
2024
Est. copies
≈ 45k–73k
SteamSpy 100k–200k
Est. revenue
$246k–$663k after Steam's cut $448k–$1.0M before the cut
$19.99
2k reviews
Very Positive
UndergroundSimulation
The Crust
2024
Est. copies
≈ 92k–150k
SteamSpy 100k–200k
Est. revenue
$813k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$31.99
4k reviews
Mostly Positive
Early AccessBase-Building
Len's Island
2025
Est. copies
≈ 195k–317k
2.4x vs typical
SteamSpy 100k–200k
Est. revenue
$1.3M–$3.6M after Steam's cut $2.4M–$5.5M before the cut
$24.99
8k reviews
Mostly Positive
Open World Survival CraftFarming
Dungeons 3
2017
Est. copies
≈ 644k–1.0M
5.7x vs typical
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.0M before the cut
$29.99
19k reviews
Very Positive
StrategyVillain Protagonist
Dungeons 2
2015
Est. copies
≈ 258k–418k
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.9M before the cut
$19.99
5k reviews
Very Positive
StrategyManagement
JIANGHU CHRONICLES
2025
Est. copies
≈ 60k–97k
SteamSpy 100k–200k
Est. revenue
$296k–$796k after Steam's cut $538k–$1.2M before the cut
$17.99
2k reviews
Mostly Positive
Early AccessAction

Sizing up your own game? See what its genre can realistically do before you build it.