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How many copies did Stack Masters sell?

Estimated copies sold
≈ 620–1k
$680–$2k after Steam's cut $1k–$3k before the cut
from 25 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Stack Masters out and predicted the genre from its 8 similar games. Every figure here, including Stack Masters's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 639k–1.2M
best case 12.4M (Human Fall Flat)
Games like Stack Masters

The middle of these games

≈ 639k–1.2M copies

≈ $3.1M–$7.6M after Steam's cut

from ~17k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Human Fall Flat at ≈ 9.4M–15.3M copies, ≈ $51.8M–$139.3M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Physics (8 of 8) and Sandbox (6 of 8).
The winners
Winners here lead with Co-op + Puzzle, priced around $20. The breakout hits carry Co-op + Puzzle-Platformer + Multiplayer; a typical game here doesn't.
The era
The games you compared span 2013 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Surgeon Simulator
2013
Est. copies
≈ 1.1M–1.7M
SteamSpy 1M–2M
Est. revenue
$2.9M–$7.9M after Steam's cut $5.3M–$12.1M before the cut
$9.99
17k reviews
Very Positive
SimulationFunny
Poly Bridge
2016
Est. copies
≈ 786k–1.3M
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.8M after Steam's cut $3.9M–$8.9M before the cut
$9.99
19k reviews
Very Positive
BuildingSimulation
Human Fall Flat
2016
Est. copies
≈ 9.4M–15.3M
13x vs typical
SteamSpy 10M–20M
Est. revenue
$51.8M–$139.3M after Steam's cut $94.2M–$214.2M before the cut
$19.99
226k reviews
Very Positive
Co-opFunny
BONEWORKS
2019
Est. copies
≈ 1.0M–1.7M
2.2x vs typical
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.7M–$35.8M before the cut
$29.99
36k reviews
Very Positive
VRPhysics
Octodad: Dadliest Catch
2014
Est. copies
≈ 599k–974k
SteamSpy 1M–2M
Est. revenue
$2.5M–$6.6M after Steam's cut $4.5M–$10.2M before the cut
$14.99
11k reviews
Very Positive
ComedyPhysics
Hardspace: Shipbreaker
2022
Est. copies
≈ 554k–900k
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.0M before the cut
$34.99
22k reviews
Very Positive
SpaceSci-fi
Poly Bridge 2
2020
Est. copies
≈ 204k–332k
SteamSpy 200k–500k
Est. revenue
$842k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$14.99
8k reviews
Overwhelmingly Positive
BuildingSimulation
Crazy Machines 3
2016
Est. copies
≈ 420k–682k
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$9.99
10k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.