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How many copies did Apewar sell?

Estimated copies sold
≈ 200k–325k
$54k–$146k after Steam's cut $99k–$225k before the cut
from 8k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Apewar out and predicted the genre from its 8 similar games. Every figure here, including Apewar's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.8M–11.4M
best case 40.4M (Wallpaper Engine)
Games like Apewar

The middle of these games

≈ 4.8M–11.4M copies

≈ $77.1M–$95.4M after Steam's cut

from ~155k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is First-Person (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Wallpaper Engine at ≈ 30.8M–50.0M copies, ≈ $42.2M–$113.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 53k reviews in their first month; the spread ran 21k to 183k.
The genre you'd be entering
Your set
Your set clusters on First-Person (4 of 8) and Anime (3 of 8).
The winners
Winners here lead with Mature + Utilities, priced around $5. The breakout hits carry Mature + Utilities + Software; a typical game here doesn't.
The era
The games you compared span 2017 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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