Sign in
wishvane

How many copies did Shadow Corridor 2 雨ノ四葩 sell?

Estimated copies sold
≈ 23k–38k
$121k–$326k after Steam's cut $221k–$502k before the cut
from 937 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Shadow Corridor 2 雨ノ四葩 out and predicted the genre from its 8 similar games. Every figure here, including Shadow Corridor 2 雨ノ四葩's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 103k–264k
best case 13.7M (R.E.P.O.)
Games like Shadow Corridor 2 雨ノ四葩

The middle of these games

≈ 103k–264k copies

≈ $1.1M–$1.6M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: R.E.P.O. at ≈ 10.4M–17.0M copies, ≈ $28.7M–$77.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 954 reviews in their first month; the spread ran 332 to 67k.
The genre you'd be entering
Your set
Your set clusters on Horror (7 of 8) and First-Person (5 of 8).
The winners
Winners here lead with Horror + Comedy, priced around $10. The breakout hits carry Online Co-Op + Comedy + Physics; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Monstrum
2015
Est. copies
≈ 184k–299k
SteamSpy 200k–500k
Est. revenue
$909k–$2.4M after Steam's cut $1.7M–$3.8M before the cut
$17.99
4k reviews
Very Positive
R.E.P.O.
2025
Est. copies
≈ 10.4M–17.0M
112x vs typical
SteamSpy 10M–20M
Est. revenue
$28.7M–$77.0M after Steam's cut $52.1M–$118.5M before the cut
$9.99
421k reviews
Overwhelmingly Positive
HorrorOnline Co-Op
Sir, You Are Being Hunted
2014
Est. copies
≈ 219k–355k
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.2M after Steam's cut $2.2M–$5.0M before the cut
$19.99
4k reviews
Mostly Positive
Withering Rooms
2024
Est. copies
≈ 38k–62k
SteamSpy 20k–50k
Est. revenue
$262k–$705k after Steam's cut $477k–$1.1M before the cut
$24.99
2k reviews
Overwhelmingly Positive
HorrorAction Roguelike
Baldi's Basics Plus
2020
Est. copies
≈ 287k–466k
3.1x vs typical
SteamSpy 500k–1M
Est. revenue
$788k–$2.1M after Steam's cut $1.4M–$3.3M before the cut
$9.99
12k reviews
Overwhelmingly Positive
Golden Light
2022
Est. copies
≈ 99k–161k
SteamSpy under 20k
Est. revenue
$545k–$1.5M after Steam's cut $992k–$2.3M before the cut
$19.99
4k reviews
Very Positive
3DAction
Hello Neighbor Pre-Alpha
2019
Est. copies
≈ 74k–121k
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Very Positive
The Blackout Club
2019
Est. copies
≈ 83k–135k
SteamSpy 100k–200k
Est. revenue
$686k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$29.99
3k reviews
Mostly Positive

Sizing up your own game? See what its genre can realistically do before you build it.