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How many copies did Behind the Frame: The Finest Scenery VR sell?

Estimated copies sold
≈ 372–605
$2k–$6k after Steam's cut $4k–$8k before the cut
from 15 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Behind the Frame: The Finest Scenery VR out and predicted the genre from its 8 similar games. Every figure here, including Behind the Frame: The Finest Scenery VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–5k
best case 19k (The 7th Guest VR)
Games like Behind the Frame: The Finest Scenery VR

The middle of these games

≈ 2k–5k copies

≈ $11k–$20k after Steam's cut

from ~97 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: The 7th Guest VR at ≈ 14k–23k copies, ≈ $79k–$212k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 43 reviews in their first month; the spread ran 8 to 142.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on VR (7 of 8) and Puzzle (6 of 8).
The winners
Winners here lead with VR + Puzzle, priced around $20. The breakout hits carry Gothic + Dark Fantasy + Mystery; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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