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How many copies did HAZAMA_QUEEN sell?

Estimated copies sold
≈ 3k–5k
$4k–$11k after Steam's cut $8k–$17k before the cut
from 122 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left HAZAMA_QUEEN out and predicted the genre from its 8 similar games. Every figure here, including HAZAMA_QUEEN's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 62k–113k
best case 280k (BRAZILIAN DRUG DEALER 3: I OPENED A PORTAL TO HELL IN THE FAVELA TRYING TO REVIVE MIT AIA I NEED TO CLOSE IT)
Games like HAZAMA_QUEEN

The middle of these games

≈ 62k–113k copies

≈ $454k–$634k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: BRAZILIAN DRUG DEALER 3: I OPENED A PORTAL TO HELL IN THE FAVELA TRYING TO REVIVE MIT AIA I NEED TO CLOSE IT at ≈ 213k–346k copies, ≈ $292k–$786k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 957 reviews in their first month; the spread ran 726 to 4k.
The genre you'd be entering
Your set
Your set clusters on FPS (8 of 8) and Action Roguelike (7 of 8).
The winners
Winners here lead with Boomer Shooter + FPS, priced around $5. The breakout hits carry PvE + 3D + Cyberpunk; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

ROBOBEAT
2024
Est. copies
≈ 46k–74k
SteamSpy 20k–50k
Est. revenue
$251k–$675k after Steam's cut $457k–$1.0M before the cut
$19.99
2k reviews
Very Positive
Action RoguelikeRhythm
Immortal Redneck
2017
Est. copies
≈ 115k–187k
1.8x vs typical
SteamSpy 20k–50k
Est. revenue
$630k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
$19.95
3k reviews
Very Positive
Boomer ShooterFPS
Vampire Hunters
2024
Est. copies
≈ 53k–87k
SteamSpy 20k–50k
Est. revenue
$220k–$592k after Steam's cut $400k–$910k before the cut
$14.99
2k reviews
Very Positive
Action RoguelikeFPS
MOTHERGUNSHIP
2018
Est. copies
≈ 49k–80k
SteamSpy 100k–200k
Est. revenue
$339k–$912k after Steam's cut $616k–$1.4M before the cut
$24.99
2k reviews
Mostly Positive
Action RoguelikeFPS
Ziggurat 2
2021
Est. copies
≈ 37k–61k
SteamSpy 100k–200k
Est. revenue
$256k–$689k after Steam's cut $466k–$1.1M before the cut
$24.99
2k reviews
Very Positive
STRAFE: Gold Edition
2017
Est. copies
≈ 84k–137k
SteamSpy 200k–500k
Est. revenue
$348k–$936k after Steam's cut $633k–$1.4M before the cut
$14.99
2k reviews
Mostly Positive
Rogue-liteAction
Heavy Bullets
2014
Est. copies
≈ 88k–143k
SteamSpy 100k–200k
Est. revenue
$241k–$649k after Steam's cut $439k–$998k before the cut
$9.99
2k reviews
Very Positive
IndieAction
BRAZILIAN DRUG DEALER 3: I OPENED A PORTAL TO HELL IN THE FAVELA TRYING TO REVIVE MIT AIA I NEED TO CLOSE IT
2025
Est. copies
≈ 213k–346k
4.7x vs typical
SteamSpy 100k–200k
Est. revenue
$292k–$786k after Steam's cut $531k–$1.2M before the cut
$4.99
9k reviews
Overwhelmingly Positive
Boomer ShooterFPS

Sizing up your own game? See what its genre can realistically do before you build it.