Sign in
wishvane

How many copies did ARC SEED sell?

Estimated copies sold
≈ 2k–4k
$10k–$27k after Steam's cut $18k–$42k before the cut
from 99 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ARC SEED out and predicted the genre from its 8 similar games. Every figure here, including ARC SEED's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 196k–449k
best case 630k (Mechabellum)
Games like ARC SEED

The middle of these games

≈ 196k–449k copies

≈ $1.4M–$3.4M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Mechs (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Mechabellum at ≈ 480k–780k copies, ≈ $2.0M–$5.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 3k to 11k.
The genre you'd be entering
Your set
Your set clusters on Mechs (4 of 8) and Robots (3 of 8).
The winners
Winners here lead with Mechs + Auto Battler, priced around $15.
The era
The games you compared span 2018 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

M.A.S.S. Builder
2025
Est. copies
≈ 102k–166k
SteamSpy 100k–200k
Est. revenue
$702k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$24.99
4k reviews
Very Positive
Early AccessAction RPG
AirMech
2018
Est. copies
≈ 330k–536k
SteamSpy 1M–2M
Est. revenue
Free
Free
11k reviews
Very Positive
Free to PlayStrategy
Stormgate
2025
Est. copies
≈ 229k–372k
SteamSpy 1M–2M
Est. revenue
Free
Free
9k reviews
Mixed
Early AccessRTS
Scythe: Digital Edition
2018
Est. copies
≈ 116k–189k
SteamSpy 200k–500k
Est. revenue
$638k–$1.7M after Steam's cut $1.2M–$2.6M before the cut
$19.99
4k reviews
Very Positive
Board GameStrategy
CryoFall
2021
Est. copies
≈ 160k–261k
SteamSpy 200k–500k
Est. revenue
$881k–$2.4M after Steam's cut $1.6M–$3.6M before the cut
$19.99
6k reviews
Mostly Positive
Colony SimCrafting
Legion TD 2 - Multiplayer Tower Defense
2021
Est. copies
≈ 378k–614k
1.9x vs typical
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.0M after Steam's cut $4.7M–$10.7M before the cut
$24.99
15k reviews
Very Positive
Tower DefenseMultiplayer
Mechabellum
2024
Est. copies
≈ 480k–780k
2.4x vs typical
SteamSpy 1M–2M
Est. revenue
$2.0M–$5.3M after Steam's cut $3.6M–$8.2M before the cut
$14.99
19k reviews
Very Positive
StrategyMechs
Airships: Conquer the Skies
2018
Est. copies
≈ 201k–326k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before the cut
$24.99
7k reviews
Overwhelmingly Positive
Vehicular Combat4X

Sizing up your own game? See what its genre can realistically do before you build it.