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How many copies did Brasil Simuleitor sell?

Estimated copies sold
≈ 298–484
$2k–$4k after Steam's cut $3k–$7k before the cut
from 12 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Brasil Simuleitor out and predicted the genre from its 8 similar games. Every figure here, including Brasil Simuleitor's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 758k–1.3M
best case 7.3M (鬼谷八荒 Tale of Immortal)
Games like Brasil Simuleitor

The middle of these games

≈ 758k–1.3M copies

≈ $7.1M–$13.9M after Steam's cut

from ~24k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: 鬼谷八荒 Tale of Immortal at ≈ 5.6M–9.1M copies, ≈ $30.6M–$82.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 18k reviews in their first month; the spread ran 8k to 208k.
The genre you'd be entering
Your set
Your set clusters on Sandbox (5 of 8) and Survival (4 of 8).
The winners
Winners here lead with Management + Simulation, priced around $20. The breakout hits carry Management + Simulation + Mythology; a typical game here doesn't.
The era
The games you compared span 2014 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

鬼谷八荒 Tale of Immortal
2023
Est. copies
≈ 5.6M–9.1M
9.2x vs typical
SteamSpy 2M–5M
Est. revenue
$30.6M–$82.3M after Steam's cut $55.7M–$126.7M before the cut
$19.99
225k reviews
Mixed
ManagementSingleplayer
Rec Room
2021
Est. copies
≈ 2.1M–3.4M
3.4x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
83k reviews
Very Positive
Free to PlayVR
Soulmask
2026
Est. copies
≈ 551k–896k
SteamSpy 200k–500k
Est. revenue
$4.5M–$12.2M after Steam's cut $8.3M–$18.8M before the cut
$29.99
22k reviews
Mostly Positive
Early AccessSurvival
Pacific Drive
2024
Est. copies
≈ 662k–1.1M
SteamSpy 500k–1M
Est. revenue
$8.2M–$22.0M after Steam's cut $14.9M–$33.9M before the cut
$44.99
27k reviews
Very Positive
DrivingSurvival
Trailmakers
2019
Est. copies
≈ 1.1M–1.8M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.6M after Steam's cut $13.9M–$31.6M before the cut
$24.99
39k reviews
Very Positive
SpaceAction
Creativerse
2017
Est. copies
≈ 1.1M–1.7M
SteamSpy 1M–2M
Est. revenue
$7.3M–$19.5M after Steam's cut $13.2M–$30.0M before the cut
$24.99
31k reviews
Mostly Positive
ExplorationSandbox
Amazing Frog?
2014
Est. copies
≈ 655k–1.1M
SteamSpy 500k–1M
Est. revenue
$3.6M–$9.7M after Steam's cut $6.5M–$14.9M before the cut
$19.99
12k reviews
Very Positive
Early Access4 Player Local
Myth of Empires
2024
Est. copies
≈ 434k–706k
SteamSpy 500k–1M
Est. revenue
$3.6M–$9.6M after Steam's cut $6.5M–$14.8M before the cut
$29.99
18k reviews
Mixed
BuildingOpen World Survival Craft

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