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wishvane

How many copies did Creativerse sell?

Estimated copies sold
≈ 1.1M–1.7M
$7.3M–$19.5M after Steam's cut $13.2M–$30.0M before the cut
from 31k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Creativerse out and predicted the genre from its 8 similar games. Every figure here, including Creativerse's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 505k–11.3M
best case 22.6M (No Man's Sky)
Games like Creativerse

The middle of these games

≈ 505k–11.3M copies

≈ $1.1M–$212.4M after Steam's cut

from ~146k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: No Man's Sky at ≈ 17.2M–28.0M copies, ≈ $284.5M–$764.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 24k reviews in their first month; the spread ran 900 to 327k.
The genre you'd be entering
Your set
Your set clusters on Exploration (6 of 8) and Open World (6 of 8).
The winners
Winners here lead with Open World + Open World Survival Craft, priced around $60.
The era
The games you compared span 2016 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

No Man's Sky
2016
Est. copies
≈ 17.2M–28.0M
2.8x vs typical
SteamSpy 5M–10M
Est. revenue
$284.5M–$764.9M after Steam's cut $517.2M–$1176.7M before the cut
$59.99
415k reviews
Very Positive
Open WorldOpen World Survival Craft
Stellaris
2016
Est. copies
≈ 8.2M–13.3M
SteamSpy 2M–5M
Est. revenue
$112.6M–$302.8M after Steam's cut $204.7M–$465.8M before the cut
$49.99
197k reviews
Very Positive
cyubeVR
2018
Est. copies
≈ 34k–56k
SteamSpy 100k–200k
Est. revenue
$284k–$763k after Steam's cut $516k–$1.2M before the cut
$29.99
1k reviews
Very Positive
VRBuilding
Slime Rancher
2017
Est. copies
≈ 5.4M–8.8M
SteamSpy 2M–5M
Est. revenue
$29.6M–$79.7M after Steam's cut $53.9M–$122.6M before the cut
$19.99
157k reviews
Overwhelmingly Positive
CuteExploration
Zelter
2020
Est. copies
≈ 49k–80k
SteamSpy 200k–500k
Est. revenue
$269k–$723k after Steam's cut $489k–$1.1M before the cut
$19.99
2k reviews
Mixed
ZombiesSurvival
A Game About Digging A Hole™
2025
Est. copies
≈ 497k–807k
SteamSpy 500k–1M
Est. revenue
$681k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$4.99
20k reviews
Very Positive
ExplorationVoxel
Teardown
2022
Est. copies
≈ 3.4M–5.5M
SteamSpy 2M–5M
Est. revenue
$27.7M–$74.5M after Steam's cut $50.4M–$114.7M before the cut
$29.99
136k reviews
Overwhelmingly Positive
DestructionPhysics
7 Days to Die
2024
Est. copies
≈ 9.9M–16.1M
2.7x vs typical
SteamSpy 10M–20M
Est. revenue
$122.7M–$330.0M after Steam's cut $223.1M–$507.7M before the cut
$44.99
400k reviews
Very Positive
SurvivalZombies

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