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How big is Mountaincore?

Estimated owners
≈ 7k–11k
from 263 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mountaincore out and predicted the genre from its 8 similar games. Every figure here, including Mountaincore's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 67k–162k
best case 1.0M (Dwarf Fortress)
Games like Mountaincore

The middle of these games

≈ 67k–162k copies

≈ $455k–$566k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Colony Sim (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Dwarf Fortress at ≈ 780k–1.3M copies, ≈ $6.4M–$17.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 435 to 16k.
The genre you'd be entering
Your set
Your set clusters on Colony Sim (4 of 8) and Dwarf (3 of 8).
The winners
Winners here lead with Dwarf + Colony Sim, priced around $24. The breakout hits carry Dwarf + Sandbox + Colony Sim; a typical game here doesn't.
The era
The games you compared span 2011 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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UndergroundSimulation
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Free
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Free to PlayPirates
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RPGTurn-Based
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≈ 141k–229k
2.1x vs typical
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$465k–$1.3M after Steam's cut $846k–$1.9M before the cut
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RPGAdventure
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2021
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≈ 37k–60k
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Early AccessColony Sim
Dwarf Fortress
2022
Est. copies
≈ 780k–1.3M
14x vs typical
SteamSpy 2M–5M
Est. revenue
$6.4M–$17.3M after Steam's cut $11.7M–$26.6M before the cut
$29.99
31k reviews
Very Positive
DwarfColony Sim
Craft The World
2014
Est. copies
≈ 955k–1.6M
7.8x vs typical
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Est. revenue
$5.0M–$13.4M after Steam's cut $9.1M–$20.6M before the cut
$18.99
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DwarfColony Sim
Dwarfs!?
2011
Est. copies
≈ 68k–111k
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Est. revenue
$188k–$505k after Steam's cut $342k–$777k before the cut
$9.99
1k reviews
Mostly Positive
DwarfColony Sim

Sizing up your own game? See what its genre can realistically do before you build it.