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wishvane

How many copies did Car Dealer Simulator sell?

Estimated copies sold
≈ 255k–415k
$1.4M–$3.8M after Steam's cut $2.6M–$5.8M before the cut
from 10k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Car Dealer Simulator out and predicted the genre from its 8 similar games. Every figure here, including Car Dealer Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 50k–135k
best case 2.7M (Supermarket Simulator)
Games like Car Dealer Simulator

The middle of these games

≈ 50k–135k copies

≈ $208k–$1.1M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Supermarket Simulator at ≈ 2.1M–3.4M copies, ≈ $11.4M–$30.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 114 to 69k.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Driving (5 of 8).
The winners
Winners here lead with Simulation, priced around $20. The breakout hits carry Multiplayer; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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