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How many copies did Adrenaline Rampage sell?

Estimated copies sold
≈ 992–2k
$4k–$11k after Steam's cut $7k–$17k before the cut
from 40 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Adrenaline Rampage out and predicted the genre from its 8 similar games. Every figure here, including Adrenaline Rampage's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5k–12k
best case 4.9M (Enter the Gungeon)
Games like Adrenaline Rampage

The middle of these games

≈ 5k–12k copies

≈ $15k–$48k after Steam's cut

from ~176 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Enter the Gungeon at ≈ 3.7M–6.1M copies, ≈ $15.4M–$41.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 84 reviews in their first month; the spread ran 25 to 247.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Rogue-like (8 of 8) and Action Roguelike (7 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-like, priced around $12. The breakout hits carry Pixel Graphics + Indie + Dungeon Crawler; a typical game here doesn't.
The era
The games you compared span 2013 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Great Rebellion
2024
Est. copies
≈ 14k–23k
3.3x vs typical
SteamSpy 500k–1M
Est. revenue
$63k–$170k after Steam's cut $115k–$262k before the cut
$15.99
581 reviews
Overwhelmingly Positive
Rogue-likeLoot
Enter the Gungeon
2016
Est. copies
≈ 3.7M–6.1M
510x vs typical
SteamSpy 2M–5M
Est. revenue
$15.4M–$41.4M after Steam's cut $28.0M–$63.6M before the cut
$14.99
90k reviews
Overwhelmingly Positive
Bullet HellAction Roguelike
PROJECT TACHYON
2025
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$18k–$48k after Steam's cut $32k–$74k before the cut
$17.99
145 reviews
Very Positive
ActionShoot 'Em Up
Original Journey
2017
Est. copies
≈ 7k–12k
SteamSpy 50k–100k
Est. revenue
$23k–$63k after Steam's cut $42k–$97k before the cut
$11.99
206 reviews
Mostly Positive
Action RoguelikeBullet Hell
TROUBLE JUICE
2023
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$5k–$13k after Steam's cut $9k–$21k before the cut
$4.99
146 reviews
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HorrorAction Roguelike
Hell is Other Demons
2019
Est. copies
≈ 10k–16k
1.9x vs typical
SteamSpy 20k–50k
Est. revenue
$27k–$72k after Steam's cut $49k–$111k before the cut
$9.99
338 reviews
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Bullet HellAction Roguelike
Risk of Rain (2013)
2013
Est. copies
≈ 1.9M–3.1M
170x vs typical
SteamSpy 500k–1M
Est. revenue
$5.2M–$13.9M after Steam's cut $9.4M–$21.4M before the cut
$9.99
30k reviews
Very Positive
Action RoguelikeRogue-like
FROGUE
2024
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$4k–$10k after Steam's cut $7k–$16k before the cut
$11.99
46 reviews
Positive
Rogue-likeTurn-Based Combat

Sizing up your own game? See what its genre can realistically do before you build it.