Sign in
wishvane

How many copies did Hell is Other Demons sell?

Estimated copies sold
≈ 10k–16k
$27k–$72k after Steam's cut $49k–$111k before the cut
from 338 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hell is Other Demons out and predicted the genre from its 8 similar games. Every figure here, including Hell is Other Demons's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 63k–117k
best case 793k (Roboquest)
Games like Hell is Other Demons

The middle of these games

≈ 63k–117k copies

≈ $146k–$579k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Roboquest at ≈ 604k–981k copies, ≈ $4.1M–$11.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 761 reviews in their first month; the spread ran 340 to 11k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (7 of 8) and Rogue-lite (5 of 8).
The winners
Winners here lead with FPS + Action Roguelike, priced around $25. The breakout hits carry Shooter + Co-op + Looter Shooter; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Immortal Redneck
2017
Est. copies
≈ 115k–187k
2.1x vs typical
SteamSpy 20k–50k
Est. revenue
$630k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
$19.95
3k reviews
Very Positive
Boomer ShooterFPS
Roboquest
2023
Est. copies
≈ 604k–981k
15x vs typical
SteamSpy 500k–1M
Est. revenue
$4.1M–$11.2M after Steam's cut $7.5M–$17.2M before the cut
$24.99
24k reviews
Overwhelmingly Positive
FPSAction Roguelike
Steredenn: Binary Stars
2015
Est. copies
≈ 47k–77k
SteamSpy 200k–500k
Est. revenue
$169k–$454k after Steam's cut $307k–$698k before the cut
$12.99
968 reviews
Very Positive
Shoot 'Em UpPixel Graphics
Atomic Picnic
2024
Est. copies
≈ 14k–23k
SteamSpy 20k–50k
Est. revenue
$77k–$206k after Steam's cut $139k–$317k before the cut
$19.99
562 reviews
Mostly Positive
Rogue-likeAction Roguelike
Seraph's Last Stand
2022
Est. copies
≈ 108k–175k
2.7x vs typical
SteamSpy 200k–500k
Est. revenue
$29k–$79k after Steam's cut $53k–$121k before the cut
$0.99
4k reviews
Very Positive
Action RoguelikeCasual
MOTHERGUNSHIP
2018
Est. copies
≈ 49k–80k
SteamSpy 100k–200k
Est. revenue
$339k–$912k after Steam's cut $616k–$1.4M before the cut
$24.99
2k reviews
Mostly Positive
Action RoguelikeFPS
Tower of Guns
2014
Est. copies
≈ 70k–114k
SteamSpy 200k–500k
Est. revenue
$289k–$777k after Steam's cut $525k–$1.2M before the cut
$14.99
1k reviews
Very Positive
FPSFirst-Person
UBERMOSH Vol.5
2017
Est. copies
≈ 59k–96k
SteamSpy 200k–500k
Est. revenue
$81k–$219k after Steam's cut $148k–$336k before the cut
$4.99
2k reviews
Very Positive
IndieAction

Sizing up your own game? See what its genre can realistically do before you build it.