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How many copies did 希望之城 The City Of Hope sell?

Estimated copies sold
≈ 3k–5k
$6k–$17k after Steam's cut $11k–$26k before the cut
from 130 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 希望之城 The City Of Hope out and predicted the genre from its 8 similar games. Every figure here, including 希望之城 The City Of Hope's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 228–5k
best case 12k (Legendary Hoplite)
Games like 希望之城 The City Of Hope

The middle of these games

≈ 228–5k copies

≈ $348–$9k after Steam's cut

from ~11 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Legendary Hoplite at ≈ 9k–15k copies, ≈ $39k–$105k after Steam's cut.

What it took to get here
About half the games that made it here had over 8 reviews in their first month; the spread ran 1 to 247.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Tower Defense (8 of 8) and Survival (6 of 8).
The winners
Winners here lead with Strategy RPG + Rogue-lite, priced around $15.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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IndieStrategy

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