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How many copies did EZ-Crosshair — Custom Crosshair Overlay & Aim Trainer sell?

Estimated copies sold
≈ 22k–35k
$30k–$80k after Steam's cut $54k–$124k before the cut
from 879 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left EZ-Crosshair — Custom Crosshair Overlay & Aim Trainer out and predicted the genre from its 8 similar games. Every figure here, including EZ-Crosshair — Custom Crosshair Overlay & Aim Trainer's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 23k–93k
best case 4.7M (Soundpad)
Games like EZ-Crosshair — Custom Crosshair Overlay & Aim Trainer

The middle of these games

≈ 23k–93k copies

≈ $95k–$156k after Steam's cut

from ~965 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Action-Adventure (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Soundpad at ≈ 3.6M–5.8M copies, ≈ $4.9M–$13.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 276 reviews in their first month; the spread ran 92 to 3k.
The genre you'd be entering
Your set
Your set clusters on Action-Adventure (3 of 8) and Battle Royale (2 of 8).
The winners
Winners here lead with Utilities + Audio Production, priced around $5. The breakout hits carry Utilities + Audio Production + Music; a typical game here doesn't.
The era
The games you compared span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.