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How many copies did DanSparkling sell?

Estimated copies sold
≈ 645–1k
$3k–$9k after Steam's cut $6k–$13k before the cut
from 26 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left DanSparkling out and predicted the genre from its 8 similar games. Every figure here, including DanSparkling's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 187k–699k
best case 2.9M (Beat Saber)
Games like DanSparkling

The middle of these games

≈ 187k–699k copies

≈ $1.0M–$12.7M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Beat Saber at ≈ 2.2M–3.6M copies, ≈ $12.1M–$32.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 1k to 9k.
The genre you'd be entering
Your set
Your set clusters on Rhythm (8 of 8) and Music (7 of 8).
The winners
Winners here lead with VR + Rhythm, priced around $20.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Quaver
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Est. copies
≈ 422k–686k
2.8x vs typical
SteamSpy 200k–500k
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Free
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RhythmFree to Play
EZ2ON REBOOT : R
2022
Est. copies
≈ 155k–253k
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Est. revenue
$1.9M–$5.2M after Steam's cut $3.5M–$8.0M before the cut
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RhythmAction
Beat Saber
2019
Est. copies
≈ 2.2M–3.6M
12x vs typical
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $21.9M–$49.9M before the cut
$19.99
76k reviews
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VRRhythm
DJMAX RESPECT V
2020
Est. copies
≈ 863k–1.4M
5.7x vs typical
SteamSpy 1M–2M
Est. revenue
$11.9M–$31.9M after Steam's cut $21.6M–$49.1M before the cut
$49.99
35k reviews
Very Positive
RhythmMusic
Ragnarock
2021
Est. copies
≈ 80k–129k
SteamSpy 100k–200k
Est. revenue
$547k–$1.5M after Steam's cut $995k–$2.3M before the cut
$24.99
3k reviews
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VRAction
Melody's Escape
2016
Est. copies
≈ 200k–325k
SteamSpy 200k–500k
Est. revenue
$549k–$1.5M after Steam's cut $998k–$2.3M before the cut
$9.99
5k reviews
Very Positive
Music-Based Procedural GenerationRhythm
Spin Rhythm XD
2023
Est. copies
≈ 105k–171k
SteamSpy 200k–500k
Est. revenue
$578k–$1.6M after Steam's cut $1.1M–$2.4M before the cut
$19.99
4k reviews
Overwhelmingly Positive
RhythmMusic
Audiosurf 2
2015
Est. copies
≈ 295k–480k
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.3M after Steam's cut $2.2M–$5.0M before the cut
$14.99
6k reviews
Very Positive
MusicRhythm

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