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How many copies did Pick-a-Pocket sell?

Estimated copies sold
≈ 471–766
$517–$1k after Steam's cut $940–$2k before the cut
from 19 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Pick-a-Pocket out and predicted the genre from its 8 similar games. Every figure here, including Pick-a-Pocket's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–17k
best case 90k (hexceed)
Games like Pick-a-Pocket

The middle of these games

≈ 2k–17k copies

≈ $4k–$50k after Steam's cut

from ~167 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: hexceed at ≈ 69k–112k copies.

What it took to get here
About half the games that made it here had over 124 reviews in their first month; the spread ran 3 to 501.
The genre you'd be entering
Your set
Your set clusters on Arcade (7 of 8) and 2.5D (4 of 8).
The winners
Winners here lead with Puzzle + Hex Grid.
The era
The games you compared span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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RacingDriving

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