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wishvane

How many copies did It was a human. sell?

Estimated copies sold
≈ 12k–20k
$17k–$45k after Steam's cut $30k–$69k before the cut
from 488 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left It was a human. out and predicted the genre from its 8 similar games. Every figure here, including It was a human.'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 235k–415k
best case 1.9M (NEEDY STREAMER OVERLOAD)
Games like It was a human.

The middle of these games

≈ 235k–415k copies

≈ $1.1M–$3.8M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: NEEDY STREAMER OVERLOAD at ≈ 1.4M–2.3M copies, ≈ $6.3M–$16.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 69 to 7k.
The genre you'd be entering
Your set
Your set clusters on Anime (8 of 8) and Visual Novel (8 of 8).
The winners
Winners here lead with Psychological Horror + Anime, priced around $15. The breakout hits carry Sexual Content + Psychological Horror + Cute; a typical game here doesn't.
The era
The games you compared span 2013 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Class of '09: The Re-Up
2023
Est. copies
≈ 118k–191k
SteamSpy 200k–500k
Est. revenue
$486k–$1.3M after Steam's cut $883k–$2.0M before the cut
$14.99
5k reviews
Overwhelmingly Positive
Visual NovelFemale Protagonist
The Great Ace Attorney Chronicles
2021
Est. copies
≈ 234k–381k
SteamSpy 200k–500k
Est. revenue
$2.6M–$6.9M after Steam's cut $4.7M–$10.7M before the cut
$39.99
9k reviews
Very Positive
Visual NovelAdventure
NEEDY STREAMER OVERLOAD
2022
Est. copies
≈ 1.4M–2.3M
7.5x vs typical
SteamSpy 1M–2M
Est. revenue
$6.3M–$16.9M after Steam's cut $11.4M–$26.0M before the cut
$15.99
58k reviews
Very Positive
Long Live The Queen
2013
Est. copies
≈ 453k–736k
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.3M after Steam's cut $2.3M–$5.1M before the cut
$9.99
7k reviews
Very Positive
Visual NovelPolitical Sim
Doki Doki Literature Club Plus!
2021
Est. copies
≈ 798k–1.3M
4.2x vs typical
SteamSpy 500k–1M
Est. revenue
$3.3M–$8.8M after Steam's cut $6.0M–$13.6M before the cut
$14.99
32k reviews
Overwhelmingly Positive
WITCH ON THE HOLY NIGHT
2023
Est. copies
≈ 209k–340k
SteamSpy 50k–100k
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.5M before the cut
$39.99
8k reviews
Overwhelmingly Positive
Visual NovelAnime
Lucy -The Eternity She Wished For-
2016
Est. copies
≈ 343k–557k
SteamSpy 200k–500k
Est. revenue
$942k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$9.99
8k reviews
Overwhelmingly Positive
Visual NovelAnime
Hooked on You: A Dead by Daylight Dating Sim™
2022
Est. copies
≈ 168k–274k
SteamSpy 200k–500k
Est. revenue
$463k–$1.2M after Steam's cut $841k–$1.9M before the cut
$9.99
7k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.