Sign in
wishvane

How many copies did Wargame: Red Dragon sell?

Estimated copies sold
≈ 1.1M–1.8M
$9.1M–$24.5M after Steam's cut $16.6M–$37.7M before the cut
from 20k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Wargame: Red Dragon out and predicted the genre from its 8 similar games. Every figure here, including Wargame: Red Dragon's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.5M–10.1M
best case 20.5M (Hearts of Iron IV)
Games like Wargame: Red Dragon

The middle of these games

≈ 3.5M–10.1M copies

≈ $47.2M–$140.1M after Steam's cut

from ~94k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Hearts of Iron IV at ≈ 15.6M–25.4M copies, ≈ $214.5M–$576.7M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Historical (6 of 8) and Military (6 of 8).
The winners
Winners here lead with World War II + Grand Strategy, priced around $50. The breakout hits carry Alternate History + World War II; a typical game here doesn't.
The era
The games you compared span 2011 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Men of War: Assault Squad 2
2014
Est. copies
≈ 2.6M–4.2M
SteamSpy 1M–2M
Est. revenue
$21.5M–$57.9M after Steam's cut $39.2M–$89.1M before the cut
$29.99
47k reviews
Very Positive
StrategyWorld War II
Hearts of Iron IV
2016
Est. copies
≈ 15.6M–25.4M
4.0x vs typical
SteamSpy 5M–10M
Est. revenue
$214.5M–$576.7M after Steam's cut $390.0M–$887.2M before the cut
$49.99
375k reviews
Very Positive
StrategyWorld War II
Total War: THREE KINGDOMS
2019
Est. copies
≈ 2.7M–4.4M
SteamSpy 5M–10M
Est. revenue
$29.6M–$79.7M after Steam's cut $53.9M–$122.6M before the cut
$39.99
94k reviews
Very Positive
StrategyHistorical
Company of Heroes 2
2013
Est. copies
≈ 7.1M–11.6M
SteamSpy 5M–10M
Est. revenue
$39.3M–$105.6M after Steam's cut $71.4M–$162.5M before the cut
$19.99
113k reviews
Mostly Positive
StrategyWorld War II
Total War: SHOGUN 2
2011
Est. copies
≈ 4.3M–6.9M
SteamSpy 2M–5M
Est. revenue
$35.2M–$94.8M after Steam's cut $64.1M–$145.8M before the cut
$29.99
68k reviews
Very Positive
StrategyHistorical
Europa Universalis IV
2013
Est. copies
≈ 8.7M–14.1M
SteamSpy 5M–10M
Est. revenue
$119.2M–$320.5M after Steam's cut $216.8M–$493.1M before the cut
$49.99
137k reviews
Very Positive
Grand StrategyStrategy
Age of Empires III: Definitive Edition
2020
Est. copies
≈ 1.4M–2.2M
SteamSpy 1M–2M
Est. revenue
$13.0M–$35.1M after Steam's cut $23.7M–$54.0M before the cut
$34.99
55k reviews
Very Positive
StrategyBase-Building
Stellaris
2016
Est. copies
≈ 8.2M–13.3M
2.1x vs typical
SteamSpy 2M–5M
Est. revenue
$112.6M–$302.8M after Steam's cut $204.7M–$465.8M before the cut
$49.99
197k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.