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How many copies did D-Day VR Museum sell?

Estimated copies sold
≈ 496–806
$2k–$5k after Steam's cut $4k–$8k before the cut
from 20 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left D-Day VR Museum out and predicted the genre from its 8 similar games. Every figure here, including D-Day VR Museum's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–131k
best case 729k (IL-2 Sturmovik: Battle of Stalingrad)
Games like D-Day VR Museum

The middle of these games

≈ 4k–131k copies

≈ $38k–$1.2M after Steam's cut

from ~465 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: IL-2 Sturmovik: Battle of Stalingrad at ≈ 555k–902k copies, ≈ $7.6M–$20.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 84 reviews in their first month; the spread ran 11 to 894.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on World War II (8 of 8) and VR (7 of 8).
The winners
Winners here lead with Flight + Realistic, priced around $50.
The era
The games you compared span 2008 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

IL-2 Sturmovik: 1946
2008
Est. copies
≈ 203k–329k
6.9x vs typical
SteamSpy 200k–500k
Est. revenue
$557k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$9.99
3k reviews
Very Positive
SimulationFlight
Steel Crew
2021
Est. copies
≈ 15k–25k
SteamSpy under 20k
Est. revenue
$63k–$168k after Steam's cut $114k–$259k before the cut
$14.99
612 reviews
Very Positive
ActionVR
Medal of Honor™: Above and Beyond
2020
Est. copies
≈ 65k–106k
5.7x vs typical
SteamSpy 100k–200k
Est. revenue
$719k–$1.9M after Steam's cut $1.3M–$3.0M before the cut
$39.99
3k reviews
Mixed
ActionVR
IL-2 Sturmovik: Battle of Stalingrad
2014
Est. copies
≈ 555k–902k
21x vs typical
SteamSpy 200k–500k
Est. revenue
$7.6M–$20.5M after Steam's cut $13.9M–$31.6M before the cut
$49.99
10k reviews
Mostly Positive
FlightRealistic
Tank Mechanic Simulator VR
2022
Est. copies
≈ 992–2k
SteamSpy under 20k
Est. revenue
$5k–$15k after Steam's cut $10k–$23k before the cut
$19.99
40 reviews
Mostly Positive
Uberlaufer
2021
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$5k–$14k after Steam's cut $10k–$22k before the cut
$10.00
79 reviews
Very Positive
VRWorld War II
VR Battleship YAMATO
2017
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$36k–$97k after Steam's cut $66k–$150k before the cut
$44.99
85 reviews
Very Positive
CasualVR
1943 Berlin Blitz
2018
Est. copies
≈ 10k–16k
SteamSpy 20k–50k
Est. revenue
Free
Free
317 reviews
Very Positive
IndieVR

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