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How big is 1943 Berlin Blitz?

Estimated owners
≈ 10k–16k
from 317 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 1943 Berlin Blitz out and predicted the genre from its 8 similar games. Every figure here, including 1943 Berlin Blitz's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–5k
best case 27k (Britannic: Patroness of the Mediterranean)
Games like 1943 Berlin Blitz

The middle of these games

≈ 2k–5k copies

≈ $7k–$24k after Steam's cut

from ~85 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Britannic: Patroness of the Mediterranean at ≈ 21k–34k copies, ≈ $86k–$232k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 32 reviews in their first month; the spread ran 17 to 343.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on VR (8 of 8) and Education (7 of 8).
The winners
Winners here lead with Simulation + Historical, priced around $15. The breakout hits carry Walking Simulator + Experience + Simulation; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2021. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Britannic: Patroness of the Mediterranean
2020
Est. copies
≈ 21k–34k
9.9x vs typical
SteamSpy 100k–200k
Est. revenue
$86k–$232k after Steam's cut $157k–$357k before the cut
$14.99
844 reviews
Very Positive
SimulationIndie
VR Battleship YAMATO
2017
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$36k–$97k after Steam's cut $66k–$150k before the cut
$44.99
85 reviews
Very Positive
CasualVR
Buzludzha VR
2019
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$5k–$12k after Steam's cut $8k–$19k before the cut
$11.99
48 reviews
Positive
IndieAdventure
The Book of Distance
2020
Est. copies
≈ 5k–8k
2.2x vs typical
SteamSpy 20k–50k
Est. revenue
Free
Free
188 reviews
Very Positive
Interactive FictionVR
Go For Launch: Mercury
2021
Est. copies
≈ 2k–3k
SteamSpy 20k–50k
Est. revenue
$5k–$13k after Steam's cut $9k–$21k before the cut
$9.99
73 reviews
Very Positive
VRSpace Sim
Nefertari: Journey to Eternity
2018
Est. copies
≈ 7k–12k
2.8x vs typical
SteamSpy 20k–50k
Est. revenue
Free
Free
234 reviews
Very Positive
Colosseum VR
2021
Est. copies
≈ 1k–2k
SteamSpy 20k–50k
Est. revenue
$651–$2k after Steam's cut $1k–$3k before the cut
$1.99
48 reviews
Positive
CasualVR
Great Paintings VR
2021
Est. copies
≈ 3k–5k
SteamSpy 20k–50k
Est. revenue
Free
Free
114 reviews
Very Positive
CasualVR

Sizing up your own game? See what its genre can realistically do before you build it.