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How many copies did One Night: Burlesque sell?

Estimated copies sold
≈ 992–2k
$4k–$10k after Steam's cut $6k–$15k before the cut
from 40 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left One Night: Burlesque out and predicted the genre from its 8 similar games. Every figure here, including One Night: Burlesque's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 285–2k
best case 11k (Vaudeville)
Games like One Night: Burlesque

The middle of these games

≈ 285–2k copies

≈ $557–$4k after Steam's cut

from ~23 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Crime (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Vaudeville at ≈ 8k–13k copies, ≈ $46k–$122k after Steam's cut.

What it took to get here
About half the games that made it here had over 5 reviews in their first month; the spread ran 3 to 305.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Crime (4 of 8) and Detective (3 of 8).
The winners
Winners here lead with Artificial Intelligence + Conversation, priced around $20.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Vaudeville
2025
Est. copies
≈ 8k–13k
15x vs typical
SteamSpy 20k–50k
Est. revenue
$46k–$122k after Steam's cut $83k–$188k before the cut
$19.99
334 reviews
Mixed
Early AccessArtificial Intelligence
Would you sell your soul
2024
Est. copies
≈ 74–121
SteamSpy under 20k
Est. revenue
$183–$495 after Steam's cut $333–$761 before the cut
$8.99
3 reviews
3 user reviews
AdventureVisual Novel
Russian Prison Tattoo Simulator
2022
Est. copies
≈ 570–927
SteamSpy under 20k
Est. revenue
$312–$839 after Steam's cut $567–$1k before the cut
$1.99
23 reviews
Positive
Immersive SimStrategy
Clean Slate
2021
Est. copies
≈ 570–927
SteamSpy 50k–100k
Est. revenue
$782–$2k after Steam's cut $1k–$3k before the cut
$4.99
23 reviews
Positive
Multiple EndingsChoices Matter
THE EDITOR
2023
Est. copies
≈ 2k–3k
3.0x vs typical
SteamSpy under 20k
Est. revenue
$6k–$15k after Steam's cut $10k–$23k before the cut
$11.99
69 reviews
Very Positive
CasualSimulation
Drinks Down Under
2024
Est. copies
≈ 198–322
SteamSpy under 20k
Est. revenue
$272–$731 after Steam's cut $494–$1k before the cut
$4.99
8 reviews
8 user reviews
CookingCozy
Crime Passional
2023
Est. copies
≈ 2k
2.7x vs typical
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$2.99
62 reviews
Mostly Positive
Verbal Verdict
2024
Est. copies
≈ 223–363
SteamSpy under 20k
Est. revenue
$613–$2k after Steam's cut $1k–$3k before the cut
$9.99
9 reviews
9 user reviews
Early AccessDetective

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