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How many copies did God Within VR sell?

Estimated copies sold
≈ 744–1k
$2k–$5k after Steam's cut $3k–$8k before the cut
from 30 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left God Within VR out and predicted the genre from its 8 similar games. Every figure here, including God Within VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 122–285k
best case 739k (Undisputed)
Games like God Within VR

The middle of these games

≈ 122–285k copies

≈ $386–$2.0M after Steam's cut

from ~116 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Undisputed at ≈ 563k–915k copies, ≈ $7.7M–$20.8M after Steam's cut.

What it took to get here
The games that made it here had under 16k reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on VR (6 of 8) and Swordplay (4 of 8).
The winners
Winners here lead with 3D Fighter + Third Person, priced around $50.
The era
The games you compared span 2019 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

GORN
2019
Est. copies
≈ 237k–385k
71x vs typical
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$19.99
8k reviews
Very Positive
VRAction
Hellish Quart
2021
Est. copies
≈ 211k–342k
73x vs typical
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$17.99
8k reviews
Very Positive
Early AccessFighting
Undisputed
2024
Est. copies
≈ 563k–915k
196x vs typical
SteamSpy 500k–1M
Est. revenue
$7.7M–$20.8M after Steam's cut $14.1M–$32.0M before the cut
$49.99
23k reviews
Mixed
3D FighterThird Person
Saber Fight VR
2020
Est. copies
≈ 4k–7k
1.5x vs typical
SteamSpy under 20k
Est. revenue
$18k–$48k after Steam's cut $32k–$74k before the cut
$14.99
174 reviews
Mixed
VRAction
DaiHaoY
2025
Est. copies
≈ 74–121
SteamSpy under 20k
Est. revenue
$183–$495 after Steam's cut $333–$761 before the cut
$8.99
3 reviews
3 user reviews
ActionMartial Arts
The Last From Mars
2021
Est. copies
≈ 99–161
SteamSpy under 20k
Est. revenue
$218–$585 after Steam's cut $396–$900 before the cut
$7.99
4 reviews
4 user reviews
Early AccessVR
Medieval Thief VR
2023
Est. copies
≈ 50–81
SteamSpy under 20k
Est. revenue
$14–$36 after Steam's cut $25–$56 before the cut
$0.99
2 reviews
2 user reviews
VRCombat
Samurai Slaughter House
2023
Est. copies
≈ 1k–2k
SteamSpy 50k–100k
Est. revenue
$12k–$32k after Steam's cut $22k–$49k before the cut
$29.99
58 reviews
Mostly Negative
Early AccessVR

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