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How many copies did Rune Gate sell?

Estimated copies sold
≈ 1k–2k
$4k–$10k after Steam's cut $7k–$15k before the cut
from 54 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rune Gate out and predicted the genre from its 8 similar games. Every figure here, including Rune Gate's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 441k–452k
best case 8.2M (Slay the Spire)
Games like Rune Gate

The middle of these games

≈ 441k–452k copies

≈ $3.1M–$3.8M after Steam's cut

from ~13k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Slay the Spire at ≈ 6.3M–10.2M copies, ≈ $43.1M–$116.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 7k reviews in their first month; the spread ran 1k to 21k.
The genre you'd be entering
Your set
Your set clusters on Card Game (6 of 8) and Deckbuilding (6 of 8).
The winners
Winners here lead with Deckbuilding, priced around $20. The breakout hits carry Deckbuilding; a typical game here doesn't.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Slay the Spire
2019
Est. copies
≈ 6.3M–10.2M
16x vs typical
SteamSpy 5M–10M
Est. revenue
$43.1M–$116.0M after Steam's cut $78.4M–$178.5M before the cut
$24.99
218k reviews
Overwhelmingly Positive
Chrono Ark
2024
Est. copies
≈ 340k–553k
SteamSpy 200k–500k
Est. revenue
$2.3M–$6.3M after Steam's cut $4.2M–$9.7M before the cut
$24.99
14k reviews
Very Positive
Across the Obelisk
2022
Est. copies
≈ 325k–527k
SteamSpy 1M–2M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.2M–$7.4M before the cut
$19.99
13k reviews
Very Positive
Rogue-likeStrategy
Griftlands
2021
Est. copies
≈ 359k–583k
SteamSpy 500k–1M
Est. revenue
$2.0M–$5.3M after Steam's cut $3.6M–$8.2M before the cut
$19.99
14k reviews
Very Positive
Card BattlerRogue-lite
Balatro
2024
Est. copies
≈ 4.9M–8.0M
15x vs typical
SteamSpy 2M–5M
Est. revenue
$20.2M–$54.4M after Steam's cut $36.8M–$83.7M before the cut
$14.99
198k reviews
Overwhelmingly Positive
ROUNDS
2021
Est. copies
≈ 1.1M–1.8M
3.3x vs typical
SteamSpy 2M–5M
Est. revenue
$1.8M–$4.9M after Steam's cut $3.3M–$7.5M before the cut
$5.99
44k reviews
Overwhelmingly Positive
MultiplayerFighting
Monster Train
2020
Est. copies
≈ 569k–924k
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.2M before the cut
$24.99
23k reviews
Overwhelmingly Positive
Card BattlerRogue-lite
Dicey Dungeons
2019
Est. copies
≈ 340k–553k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.8M after Steam's cut $2.5M–$5.8M before the cut
$14.99
12k reviews
Very Positive
Roguelike DeckbuilderCard Battler

Sizing up your own game? See what its genre can realistically do before you build it.