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How many copies did Drop Duchy sell?

Estimated copies sold
≈ 80k–130k
$329k–$885k after Steam's cut $598k–$1.4M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Drop Duchy out and predicted the genre from its 8 similar games. Every figure here, including Drop Duchy's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 186k–227k
best case 4.8M (Inscryption)
Games like Drop Duchy

The middle of these games

≈ 186k–227k copies

≈ $978k–$1.4M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Inscryption at ≈ 3.7M–6.0M copies, ≈ $20.2M–$54.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 4k to 20k.
The genre you'd be entering
Your set
Your set clusters on Puzzle (5 of 8) and Rogue-lite (4 of 8).
The winners
Winners here lead with Turn-Based Strategy + Turn-Based Tactics, priced around $17. The breakout hits carry Rogue-like + Deckbuilding + Story Rich; a typical game here doesn't.
The era
The games you compared span 2013 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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PuzzleExploration

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