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How many copies did TYPECAST sell?

Estimated copies sold
≈ 5k–8k
$7k–$18k after Steam's cut $12k–$28k before the cut
from 196 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left TYPECAST out and predicted the genre from its 8 similar games. Every figure here, including TYPECAST's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 73k–87k
best case 92k (Frog Fractions: Game of the Decade Edition)
Games like TYPECAST

The middle of these games

≈ 73k–87k copies

≈ $330k–$358k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Frog Fractions: Game of the Decade Edition at ≈ 70k–114k copies.

What it took to get here
The games that made it here had under 692 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Bullet Hell (6 of 8) and Typing (6 of 8).
The winners
Winners here lead with Education + Simulation.
The era
The games you compared span 2014 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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