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How many copies did GINKA sell?

Estimated copies sold
≈ 70k–114k
$443k–$1.2M after Steam's cut $806k–$1.8M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left GINKA out and predicted the genre from its 8 similar games. Every figure here, including GINKA's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5k–197k
best case 389k (Find Love or Die Trying)
Games like GINKA

The middle of these games

≈ 5k–197k copies

≈ $9k–$2.1M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Find Love or Die Trying at ≈ 297k–482k copies, ≈ $407k–$1.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 257 reviews in their first month; the spread ran 20 to 2k.
The genre you'd be entering
Your set
Your set clusters on Anime (8 of 8) and Emotional (8 of 8).
The winners
Winners here lead with Dating Sim + Visual Novel, priced around $5.
The era
The games you compared span 2017 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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