Sign in
wishvane

How many copies did Deadly Contagion sell?

Estimated copies sold
≈ 818–1k
$1k–$4k after Steam's cut $2k–$6k before the cut
from 33 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Deadly Contagion out and predicted the genre from its 8 similar games. Every figure here, including Deadly Contagion's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 911k–1.1M
best case 7.5M (Far Cry® 5)
Games like Deadly Contagion

The middle of these games

≈ 911k–1.1M copies

≈ $17.9M–$24.8M after Steam's cut

from ~30k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Far Cry® 5 at ≈ 5.7M–9.3M copies, ≈ $94.6M–$254.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 9k reviews in their first month; the spread ran 6k to 49k.
The genre you'd be entering
Your set
Your set clusters on FPS (6 of 8) and Shooter (5 of 8).
The winners
Winners here lead with Sexual Content + FPS, priced around $50. The breakout hits carry Horror; a typical game here doesn't.
The era
The games you compared span 1998 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Atomic Heart
2023
Est. copies
≈ 1.3M–2.1M
1.7x vs typical
SteamSpy 1M–2M
Est. revenue
$21.0M–$56.3M after Steam's cut $38.1M–$86.7M before the cut
$59.99
51k reviews
Very Positive
Sexual ContentFPS
Half-Life
1998
Est. copies
≈ 10.3M–16.8M
5.4x vs typical
SteamSpy 10M–20M
Est. revenue
$28.4M–$76.4M after Steam's cut $51.6M–$117.5M before the cut
$9.99
164k reviews
Overwhelmingly Positive
FPSClassic
Warhammer 40,000: Darktide
2022
Est. copies
≈ 3.4M–5.6M
4.5x vs typical
SteamSpy 2M–5M
Est. revenue
$37.6M–$101.1M after Steam's cut $68.4M–$155.6M before the cut
$39.99
138k reviews
Mostly Positive
HorrorTeam-Based
DEATHLOOP
2021
Est. copies
≈ 755k–1.2M
SteamSpy 1M–2M
Est. revenue
$12.4M–$33.5M after Steam's cut $22.6M–$51.5M before the cut
$59.99
30k reviews
Mostly Positive
FPSAction
Far Cry® 6
2023
Est. copies
≈ 878k–1.4M
SteamSpy 500k–1M
Est. revenue
$14.5M–$38.9M after Steam's cut $26.3M–$59.9M before the cut
$59.99
35k reviews
Mostly Positive
Open WorldFPS
Choo-Choo Charles
2022
Est. copies
≈ 432k–701k
too small to compare
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.4M after Steam's cut $4.3M–$9.8M before the cut
$19.99
17k reviews
Very Positive
High On Life
2022
Est. copies
≈ 634k–1.0M
SteamSpy 500k–1M
Est. revenue
$7.0M–$18.7M after Steam's cut $12.7M–$28.8M before the cut
$39.99
26k reviews
Very Positive
ComedyFPS
Far Cry® 5
2018
Est. copies
≈ 5.7M–9.3M
6.2x vs typical
SteamSpy 2M–5M
Est. revenue
$94.6M–$254.3M after Steam's cut $171.9M–$391.2M before the cut
$59.99
189k reviews
Very Positive
Open WorldAction-Adventure

Sizing up your own game? See what its genre can realistically do before you build it.