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How many copies did NO Logic sell?

Estimated copies sold
≈ 1k–2k
$897–$2k after Steam's cut $2k–$4k before the cut
from 44 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left NO Logic out and predicted the genre from its 8 similar games. Every figure here, including NO Logic's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–15k
best case 2.6M (Rain World)
Games like NO Logic

The middle of these games

≈ 3k–15k copies

≈ $8k–$216k after Steam's cut

from ~256 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Rain World at ≈ 1.9M–3.2M copies, ≈ $13.4M–$36.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 106 reviews in their first month; the spread ran 3 to 352.
The genre you'd be entering
Your set
Your set clusters on Platformer (5 of 8) and Souls-like (5 of 8).
The winners
Winners here lead with Survival + Exploration, priced around $25. The breakout hits carry Atmospheric + Survival + Pixel Graphics; a typical game here doesn't.
The era
The games you compared span 2017 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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