Sign in
wishvane

How many copies did Goat's Tale (Classic) sell?

Estimated copies sold
≈ 8k–14k
$5k–$12k after Steam's cut $8k–$19k before the cut
from 336 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Goat's Tale (Classic) out and predicted the genre from its 8 similar games. Every figure here, including Goat's Tale (Classic)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 16k–48k
best case 114k (I wanna be the Creator)
Games like Goat's Tale (Classic)

The middle of these games

≈ 16k–48k copies

≈ $37k–$111k after Steam's cut

from ~600 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: I wanna be the Creator at ≈ 86k–141k copies, ≈ $142k–$383k after Steam's cut.

What it took to get here
About half the games that made it here had over 187 reviews in their first month; the spread ran 22 to 932.
The genre you'd be entering
Your set
Your set clusters on Precision Platformer (7 of 8) and 2D Platformer (6 of 8).
The winners
Winners here lead with Level Editor + Platformer, priced around $6.
The era
The games you compared span 2014 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Micro Platformer
2020
Est. copies
≈ 44k–72k
3.0x vs typical
SteamSpy 50k–100k
Est. revenue
Free
Free
2k reviews
Overwhelmingly Positive
E.Z
2018
Est. copies
≈ 7k–12k
SteamSpy 20k–50k
Est. revenue
$4k–$11k after Steam's cut $7k–$17k before the cut
$1.99
246 reviews
Very Positive
I wanna be the Creator
2019
Est. copies
≈ 86k–141k
5.0x vs typical
SteamSpy 200k–500k
Est. revenue
$142k–$383k after Steam's cut $259k–$589k before the cut
$5.99
3k reviews
Overwhelmingly Positive
ActionLevel Editor
Splodey
2024
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$22k–$60k after Steam's cut $41k–$93k before the cut
$12.99
253 reviews
Very Positive
Precision PlatformerSide Scroller
Ambidextro
2025
Est. copies
≈ 34k–56k
2.3x vs typical
SteamSpy 20k–50k
Est. revenue
$76k–$204k after Steam's cut $138k–$313k before the cut
$7.99
1k reviews
Overwhelmingly Positive
Banana Hell
2020
Est. copies
≈ 22k–35k
SteamSpy 100k–200k
Est. revenue
$18k–$48k after Steam's cut $32k–$73k before the cut
$2.99
870 reviews
Mixed
IndieCasual
Circa Infinity
2015
Est. copies
≈ 14k–22k
SteamSpy 20k–50k
Est. revenue
$45k–$121k after Steam's cut $82k–$186k before the cut
$11.99
279 reviews
Very Positive
Precision Platformer2D Platformer
Schein
2014
Est. copies
≈ 18k–30k
SteamSpy 100k–200k
Est. revenue
$25k–$68k after Steam's cut $46k–$105k before the cut
$4.99
329 reviews
Mostly Positive
Precision PlatformerSide Scroller

Sizing up your own game? See what its genre can realistically do before you build it.