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How many copies did Railbreak sell?

Estimated copies sold
≈ 967–2k
$5k–$14k after Steam's cut $10k–$22k before the cut
from 39 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Railbreak out and predicted the genre from its 8 similar games. Every figure here, including Railbreak's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 98k–134k
best case 155k (Pistol Whip)
Games like Railbreak

The middle of these games

≈ 98k–134k copies

≈ $532k–$1.3M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Pistol Whip at ≈ 118k–192k copies, ≈ $977k–$2.6M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on FPS (7 of 8) and On-Rails Shooter (7 of 8).
The winners
Winners here lead with VR + Rhythm, priced around $30.
The era
The games you compared span 2014 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Gal*Gun Returns
2021
Est. copies
≈ 9k–14k
too small to compare
SteamSpy 20k–50k
Est. revenue
$121k–$324k after Steam's cut $219k–$499k before the cut
$49.99
354 reviews
Very Positive
ShooterOn-Rails Shooter
Rambo The Video Game + Baker Team DLC
2014
Est. copies
≈ 35k–57k
too small to compare
SteamSpy under 20k
Est. revenue
Free
Free
622 reviews
Mixed
On-Rails ShooterQuick-Time Events
HordeZ
2016
Est. copies
≈ 16k–27k
too small to compare
SteamSpy 50k–100k
Est. revenue
$76k–$205k after Steam's cut $139k–$316k before the cut
$16.99
393 reviews
Very Positive
ActionIndie
IS Defense
2016
Est. copies
≈ 71k–116k
SteamSpy 50k–100k
Est. revenue
$117k–$316k after Steam's cut $214k–$486k before the cut
$5.99
2k reviews
Very Positive
ActionIndie
Pistol Whip
2019
Est. copies
≈ 118k–192k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
$977k–$2.6M after Steam's cut $1.8M–$4.0M before the cut
$29.99
4k reviews
Very Positive
VRAction
Walking Zombie: Shooter
2018
Est. copies
≈ 15k–25k
too small to compare
SteamSpy 50k–100k
Est. revenue
$21k–$57k after Steam's cut $38k–$87k before the cut
$4.99
507 reviews
Mostly Positive
ActionCasual
Blue Estate The Game
2015
Est. copies
≈ 97k–157k
SteamSpy 100k–200k
Est. revenue
$346k–$929k after Steam's cut $628k–$1.4M before the cut
$12.99
2k reviews
Very Positive
On-Rails ShooterAction
Gal*Gun 2
2018
Est. copies
≈ 76k–123k
SteamSpy 100k–200k
Est. revenue
$626k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
$29.99
2k reviews
Very Positive
MatureAnime

Sizing up your own game? See what its genre can realistically do before you build it.