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How many copies did Jupiter Hell sell?

Estimated copies sold
≈ 52k–85k
$359k–$966k after Steam's cut $653k–$1.5M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Jupiter Hell out and predicted the genre from its 4 similar games. Every figure here, including Jupiter Hell's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 48k–170k
best case 411k (Caves of Qud)
Games like Jupiter Hell

The middle of these games

≈ 48k–170k copies

≈ $272k–$1.8M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 4 similar games are hits.

From a small set, so take it as a sketch.

Best case: Caves of Qud at ≈ 313k–508k copies, ≈ $2.6M–$6.9M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Traditional Roguelike (4 of 4) and Turn-Based (4 of 4).
The winners
Winners here lead with Procedural Generation + Turn-Based Combat, priced around $30.
The era
The games you compared span 2017 to 2024, and 1 of your 4 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Cogmind
2017
Est. copies
≈ 69k–112k
SteamSpy 50k–100k
Est. revenue
$473k–$1.3M after Steam's cut $860k–$2.0M before the cut
$24.99
2k reviews
Overwhelmingly Positive
Early AccessTraditional Roguelike
Tangledeep
2018
Est. copies
≈ 45k–73k
SteamSpy 20k–50k
Est. revenue
$186k–$500k after Steam's cut $338k–$769k before the cut
$14.99
1k reviews
Very Positive
Traditional RoguelikeTurn-Based Tactics
Caves of Qud
2024
Est. copies
≈ 313k–508k
7.2x vs typical
SteamSpy 200k–500k
Est. revenue
$2.6M–$6.9M after Steam's cut $4.7M–$10.7M before the cut
$29.99
13k reviews
Overwhelmingly Positive
Procedural GenerationTurn-Based Combat
Golden Krone Hotel
2017
Est. copies
≈ 12k–19k
SteamSpy 20k–50k
Est. revenue
$32k–$85k after Steam's cut $58k–$131k before the cut
$9.99
336 reviews
Very Positive
Traditional RoguelikeTurn-Based

Sizing up your own game? See what its genre can realistically do before you build it.