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How many copies did Cogmind sell?

Estimated copies sold
≈ 69k–112k
$473k–$1.3M after Steam's cut $860k–$2.0M before the cut
from 2k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cogmind out and predicted the genre from its 8 similar games. Every figure here, including Cogmind's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 431k–669k
best case 1.2M (Stoneshard)
Games like Cogmind

The middle of these games

≈ 431k–669k copies

≈ $2.0M–$4.9M after Steam's cut

from ~13k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Stoneshard at ≈ 880k–1.4M copies, ≈ $6.0M–$16.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 2k to 10k.
The genre you'd be entering
Your set
Your set clusters on Rogue-like (6 of 8) and Traditional Roguelike (4 of 8).
The winners
Winners here lead with Rogue-like + Survival, priced around $25.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Dungeons of Dredmor
2011
Est. copies
≈ 343k–558k
SteamSpy 200k–500k
Est. revenue
$754k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$7.99
5k reviews
Very Positive
Traditional RoguelikeRogue-like
Stoneshard
2020
Est. copies
≈ 880k–1.4M
2.8x vs typical
SteamSpy 1M–2M
Est. revenue
$6.0M–$16.3M after Steam's cut $11.0M–$25.0M before the cut
$24.99
35k reviews
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Dome Keeper
2022
Est. copies
≈ 550k–893k
1.8x vs typical
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$17.99
22k reviews
Very Positive
SingleplayerPost-apocalyptic
The Lost Village
2024
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≈ 77k–126k
too small to compare
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Base-BuildingResource Management
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2024
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≈ 416k–676k
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Action RoguelikeRogue-lite
Elin
2024
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Early AccessCharacter Customization
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2024
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≈ 313k–508k
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Procedural GenerationTurn-Based Combat
Tales of Maj'Eyal
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Est. copies
≈ 469k–762k
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$902k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$6.99
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Very Positive
Traditional RoguelikeRogue-like

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