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How many copies did 1001 Spikes sell?

Estimated copies sold
≈ 43k–70k
$178k–$478k after Steam's cut $323k–$735k before the cut
from 770 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 1001 Spikes out and predicted the genre from its 8 similar games. Every figure here, including 1001 Spikes's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 518k–1.4M
best case 46.9M (Geometry Dash)
Games like 1001 Spikes

The middle of these games

≈ 518k–1.4M copies

≈ $1.4M–$6.6M after Steam's cut

from ~12k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Geometry Dash at ≈ 35.7M–58.0M copies, ≈ $49.0M–$131.7M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Precision Platformer (8 of 8) and 2D Platformer (6 of 8).
The winners
Winners here lead with Precision Platformer, priced around $12. The breakout hits carry Great Soundtrack + Difficult + Female Protagonist; a typical game here doesn't.
The era
The games you compared span 2010 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Celeste
2018
Est. copies
≈ 4.4M–7.2M
12x vs typical
SteamSpy 2M–5M
Est. revenue
$24.5M–$65.8M after Steam's cut $44.5M–$101.2M before the cut
$19.99
146k reviews
Overwhelmingly Positive
Geometry Dash
2014
Est. copies
≈ 35.7M–58.0M
52x vs typical
SteamSpy 5M–10M
Est. revenue
$49.0M–$131.7M after Steam's cut $89.1M–$202.7M before the cut
$4.99
638k reviews
Very Positive
DifficultMusic
Super Meat Boy
2010
Est. copies
≈ 2.5M–4.0M
3.2x vs typical
SteamSpy 2M–5M
Est. revenue
$10.2M–$27.4M after Steam's cut $18.5M–$42.1M before the cut
$14.99
39k reviews
Very Positive
Downwell
2015
Est. copies
≈ 420k–683k
SteamSpy 200k–500k
Est. revenue
$346k–$929k after Steam's cut $628k–$1.4M before the cut
$2.99
9k reviews
Overwhelmingly Positive
Precision PlatformerAction Roguelike
VVVVVV
2010
Est. copies
≈ 666k–1.1M
SteamSpy 500k–1M
Est. revenue
$914k–$2.5M after Steam's cut $1.7M–$3.8M before the cut
$4.99
11k reviews
Overwhelmingly Positive
Pixel GraphicsPrecision Platformer
Jump King
2019
Est. copies
≈ 386k–627k
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before the cut
$12.99
13k reviews
Very Positive
DDNet
2020
Est. copies
≈ 1.2M–1.9M
3.8x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
46k reviews
Very Positive
Online Co-OpFree to Play
Deepest Sword
2021
Est. copies
≈ 270k–440k
SteamSpy 500k–1M
Est. revenue
Free
Free
11k reviews
Very Positive
Pixel Graphics2D Platformer

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