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How many copies did FLEX Disc Golf sell?

Estimated copies sold
≈ 719–1k
$987–$3k after Steam's cut $2k–$4k before the cut
from 29 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left FLEX Disc Golf out and predicted the genre from its 8 similar games. Every figure here, including FLEX Disc Golf's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.8M–3.9M
best case 12.1M (VRChat)
Games like FLEX Disc Golf

The middle of these games

≈ 2.8M–3.9M copies

≈ $20.3M–$46.5M after Steam's cut

from ~86k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is First-Person (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: VRChat at ≈ 9.2M–15.0M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 19k reviews in their first month; the spread ran 5k to 26k.
The genre you'd be entering
Your set
Your set clusters on First-Person (3 of 8) and Simulation (3 of 8).
The winners
Winners here lead with VR + Anime. The breakout hits carry Anime + Memes + VR; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2021. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.