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How many copies did Crimsonland sell?

Estimated copies sold
≈ 175k–285k
$674k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Crimsonland out and predicted the genre from its 8 similar games. Every figure here, including Crimsonland's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 199k–434k
best case 10.6M (Hotline Miami)
Games like Crimsonland

The middle of these games

≈ 199k–434k copies

≈ $1.1M–$1.4M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Hotline Miami at ≈ 8.1M–13.1M copies, ≈ $22.2M–$59.6M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Gore (6 of 8) and Violent (6 of 8).
The winners
Winners here lead with Violent + Gore, priced around $12. The breakout hits carry Great Soundtrack + Pixel Graphics + 1980s; a typical game here doesn't.
The era
The games you compared span 2009 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SteamSpy 100k–200k
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TacticalShooter
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Est. copies
≈ 8.1M–13.1M
27x vs typical
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ZombiesRacing
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ShooterAction
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Hotline Miami 2: Wrong Number
2015
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≈ 3.9M–6.3M
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RED HOT VENGEANCE
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