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How big is RED HOT VENGEANCE?

Estimated owners
≈ 104k–168k
from 4k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left RED HOT VENGEANCE out and predicted the genre from its 8 similar games. Every figure here, including RED HOT VENGEANCE's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 397k–1.9M
best case 10.6M (Hotline Miami)
Games like RED HOT VENGEANCE

The middle of these games

≈ 397k–1.9M copies

≈ $2.3M–$10.7M after Steam's cut

from ~13k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Hotline Miami at ≈ 8.1M–13.1M copies, ≈ $22.2M–$59.6M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Gore (6 of 8) and Violent (6 of 8).
The winners
Winners here lead with Violent + Top-Down, priced around $10.
The era
The games you compared span 2012 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hotline Miami 2: Wrong Number
2015
Est. copies
≈ 3.9M–6.3M
6.4x vs typical
SteamSpy 2M–5M
Est. revenue
$16.1M–$43.3M after Steam's cut $29.2M–$66.5M before the cut
$14.99
80k reviews
Very Positive
Great SoundtrackGore
POSTAL Redux
2016
Est. copies
≈ 341k–554k
SteamSpy 500k–1M
Est. revenue
$842k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$8.99
8k reviews
Very Positive
Online Co-OpMultiplayer
Hotline Miami
2012
Est. copies
≈ 8.1M–13.1M
10x vs typical
SteamSpy 2M–5M
Est. revenue
$22.2M–$59.6M after Steam's cut $40.3M–$91.7M before the cut
$9.99
128k reviews
Overwhelmingly Positive
Great SoundtrackViolent
Party Hard
2015
Est. copies
≈ 615k–1000k
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.5M after Steam's cut $3.1M–$7.0M before the cut
$9.99
13k reviews
Very Positive
Pixel GraphicsStealth
RUINER
2017
Est. copies
≈ 429k–698k
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.3M after Steam's cut $4.3M–$9.8M before the cut
$19.99
12k reviews
Very Positive
CyberpunkAction
APE OUT
2019
Est. copies
≈ 118k–192k
SteamSpy 200k–500k
Est. revenue
$488k–$1.3M after Steam's cut $888k–$2.0M before the cut
$14.99
4k reviews
Very Positive
ViolentIndie
Twelve Minutes
2021
Est. copies
≈ 200k–326k
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before the cut
$24.99
8k reviews
Mostly Positive
IndieAdventure
Door Kickers 2: Task Force North
2025
Est. copies
≈ 336k–546k
SteamSpy 200k–500k
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.6M before the cut
$24.99
14k reviews
Overwhelmingly Positive
TacticalTop-Down

Sizing up your own game? See what its genre can realistically do before you build it.