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How many copies did Code Has Price sell?

Estimated copies sold
≈ 223–363
$245–$659 after Steam's cut $445–$1k before the cut
from 9 reviews (9 user reviews)
Thin evidence: 9 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Code Has Price out and predicted the genre from its 8 similar games. Every figure here, including Code Has Price's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–13k
best case 3.4M (Dota Underlords)
Games like Code Has Price

The middle of these games

≈ 1k–13k copies

≈ $4k–$106k after Steam's cut

from ~73 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Dota Underlords at ≈ 2.6M–4.3M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 32 reviews in their first month; the spread ran 3 to 596.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Programming (6 of 8) and Automation (3 of 8).
The winners
Winners here lead with Auto Battler + Tactical. The breakout hits carry Free to Play + Casual + Tactical; a typical game here doesn't.
The era
The games you compared span 2019 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Rogue Voltage
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