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How many copies did Invasion, Tales of Tower Defense sell?

Estimated copies sold
≈ 99–161
$27–$73 after Steam's cut $49–$112 before the cut
from 4 reviews (4 user reviews)
Thin evidence: 4 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Invasion, Tales of Tower Defense out and predicted the genre from its 8 similar games. Every figure here, including Invasion, Tales of Tower Defense's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 33k–179k
best case 593k (Wildermyth)
Games like Invasion, Tales of Tower Defense

The middle of these games

≈ 33k–179k copies

≈ $145k–$784k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Wildermyth at ≈ 452k–735k copies, ≈ $3.1M–$8.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 462 reviews in their first month; the spread ran 82 to 6k.
The genre you'd be entering
Your set
Your set clusters on Tower Defense (6 of 8) and Procedural Generation (5 of 8).
The winners
Winners here lead with Party-Based RPG + Choices Matter, priced around $25.
The era
The games you compared span 2011 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Gnomes
2025
Est. copies
≈ 45k–73k
SteamSpy 20k–50k
Est. revenue
$123k–$331k after Steam's cut $224k–$510k before the cut
$9.99
2k reviews
Overwhelmingly Positive
Tower DefenseTurn-Based
Rogue Tower
2022
Est. copies
≈ 147k–239k
3.9x vs typical
SteamSpy 500k–1M
Est. revenue
$605k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$14.99
6k reviews
Very Positive
Tower DefenseStrategy
Wildermyth
2021
Est. copies
≈ 452k–735k
12x vs typical
SteamSpy 1M–2M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.6M–$12.9M before the cut
$24.99
18k reviews
Very Positive
Party-Based RPGChoices Matter
Atom Zombie Smasher
2011
Est. copies
≈ 133k–216k
SteamSpy 200k–500k
Est. revenue
$365k–$981k after Steam's cut $664k–$1.5M before the cut
$9.99
2k reviews
Very Positive
Real Time TacticsTower Defense
Variables 2
2021
Est. copies
≈ 11k–18k
SteamSpy 100k–200k
Est. revenue
$47k–$126k after Steam's cut $85k–$194k before the cut
$14.99
458 reviews
Very Positive
Refactor
2022
Est. copies
≈ 12k–19k
SteamSpy 200k–500k
Est. revenue
$16k–$43k after Steam's cut $29k–$66k before the cut
$4.99
469 reviews
Very Positive
Spellmasons
2023
Est. copies
≈ 30k–49k
SteamSpy 50k–100k
Est. revenue
$166k–$445k after Steam's cut $301k–$685k before the cut
$19.99
1k reviews
Very Positive
变量 Variables
2019
Est. copies
≈ 29k–48k
SteamSpy 100k–200k
Est. revenue
$89k–$239k after Steam's cut $162k–$368k before the cut
$10.99
1k reviews
Very Positive

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