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How many copies did Timeworks sell?

Estimated copies sold
≈ 1k–2k
$2k–$5k after Steam's cut $3k–$7k before the cut
from 52 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Timeworks out and predicted the genre from its 8 similar games. Every figure here, including Timeworks's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–173k
best case 1.9M (Farming Simulator 25)
Games like Timeworks

The middle of these games

≈ 2k–173k copies

≈ $90k–$3.3M after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Farming Simulator 25 at ≈ 1.4M–2.3M copies, ≈ $11.7M–$31.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 366 reviews in their first month; the spread ran 1 to 22k.
The genre you'd be entering
Your set
Your set clusters on Time Travel (5 of 8) and Time Management (4 of 8).
The winners
Winners here lead with Simulation + Farming Sim, priced around $30.
The era
The games you compared span 2018 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Farming Simulator 25
2024
Est. copies
≈ 1.4M–2.3M
57x vs typical
SteamSpy 1M–2M
Est. revenue
$11.7M–$31.5M after Steam's cut $21.3M–$48.5M before the cut
$29.99
57k reviews
Very Positive
Accident
2021
Est. copies
≈ 44k–71k
1.7x vs typical
SteamSpy 100k–200k
Est. revenue
$180k–$483k after Steam's cut $327k–$743k before the cut
$14.99
2k reviews
Mostly Positive
SimulationCasual
No Time
2019
Est. copies
≈ 63k–103k
2.2x vs typical
SteamSpy 20k–50k
Est. revenue
$227k–$609k after Steam's cut $412k–$937k before the cut
$12.99
2k reviews
Overwhelmingly Positive
Time TravelTime Manipulation
Transpose
2018
Est. copies
≈ 8k–13k
SteamSpy 20k–50k
Est. revenue
Free
Free
261 reviews
Very Positive
VRPuzzle-Platformer
The Forgotten City
2021
Est. copies
≈ 337k–548k
13x vs typical
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.6M before the cut
$24.99
14k reviews
Overwhelmingly Positive
AdventureTime Travel
We Are One
2023
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$5k–$14k after Steam's cut $10k–$22k before the cut
$9.99
78 reviews
Very Positive
Time ManipulationPuzzle
Timeless Tesseract
2024
Est. copies
≈ 124–202
SteamSpy under 20k
Est. revenue
Free
Free
5 reviews
5 user reviews
Time ManipulationTime Management
Fluxed
2024
Est. copies
≈ 25–40
SteamSpy under 20k
Est. revenue
$20–$55 after Steam's cut $37–$84 before the cut
$2.99
1 reviews
1 user reviews
Time TravelAction

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