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How many copies did Minesweeper Collector 2 sell?

Estimated copies sold
≈ 2k–4k
$7k–$18k after Steam's cut $12k–$27k before the cut
from 96 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Minesweeper Collector 2 out and predicted the genre from its 8 similar games. Every figure here, including Minesweeper Collector 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 41k–232k
best case 515k (shapez)
Games like Minesweeper Collector 2

The middle of these games

≈ 41k–232k copies

≈ $210k–$1.6M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: shapez at ≈ 393k–638k copies, ≈ $1.1M–$2.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 744 reviews in their first month; the spread ran 326 to 14k.
The genre you'd be entering
Your set
Your set clusters on Building (6 of 8) and Management (5 of 8).
The winners
Winners here lead with Automation + Base-Building, priced around $10.
The era
The games you compared span 2017 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Revhead
2017
Est. copies
≈ 24k–40k
SteamSpy 100k–200k
Est. revenue
$134k–$360k after Steam's cut $244k–$555k before the cut
$19.99
709 reviews
Very Positive
ActionAutomobile Sim
Learning Factory
2025
Est. copies
≈ 13k–21k
SteamSpy 20k–50k
Est. revenue
$53k–$144k after Steam's cut $97k–$221k before the cut
$14.99
523 reviews
Very Positive
Base-BuildingBuilding
shapez 2 - Factory
2026
Est. copies
≈ 374k–608k
7.1x vs typical
SteamSpy 200k–500k
Est. revenue
$3.1M–$8.3M after Steam's cut $5.6M–$12.8M before the cut
$29.99
15k reviews
Overwhelmingly Positive
ManagementStrategy
shapez
2020
Est. copies
≈ 393k–638k
7.4x vs typical
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before the cut
$9.99
16k reviews
Overwhelmingly Positive
AutomationBase-Building
Mind Over Magic
2025
Est. copies
≈ 111k–180k
2.1x vs typical
SteamSpy 200k–500k
Est. revenue
$761k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$24.99
4k reviews
Very Positive
Save Room - Organization Puzzle
2022
Est. copies
≈ 62k–100k
SteamSpy 100k–200k
Est. revenue
$51k–$136k after Steam's cut $92k–$210k before the cut
$2.99
2k reviews
Overwhelmingly Positive
PuzzleInventory Management
Main Assembly
2021
Est. copies
≈ 33k–54k
SteamSpy 50k–100k
Est. revenue
$184k–$495k after Steam's cut $335k–$761k before the cut
$19.99
1k reviews
Very Positive
3DOnline Co-Op
Good Company
2022
Est. copies
≈ 44k–72k
SteamSpy 200k–500k
Est. revenue
$305k–$821k after Steam's cut $555k–$1.3M before the cut
$24.99
2k reviews
Mostly Positive
ManagementEconomy

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